Shame
Bertochi
Member Posts: 26
I finished my game with Windows creator and with all the difficulties, I managed to finish it.
I live in Brazil and the market here is perfect for selling games, especially multi-platform, but I still can not develop it properly.
Thousands of tecnical obstacles.
A year later and there are no enhancements to Windows ... why???
80% of users are disappointed.
Sry but please, do something.
Ty all.
I live in Brazil and the market here is perfect for selling games, especially multi-platform, but I still can not develop it properly.
Thousands of tecnical obstacles.
A year later and there are no enhancements to Windows ... why???
80% of users are disappointed.
Sry but please, do something.
Ty all.
Comments
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With regard to issues, I can point out a few.
1. Tags work erratically. Tried using tags for actor to interact with but doesn't work. had to individually repeat the task for each interacting object.
2. Nested rules don't work properly. When running the project, it completely skips over rules within rules.
3. Timers don't seem to work within rule-blocks. Work fine independently.
I have noticed that mac users don't seem to have the same problems.
These are known bugs in Game Salad's windows version but no-one cares to correct them.
...
Hopefully they'll be update Windows soon..
Yes windows has been neglected but it's getting the attention it needs soon. Different people are running the company now and they are playing catch up. Though to claim you cannot publish a game because of widows issues is false. I have published projects using windows only. I have also seen others. Honestly though if you are serious about app develop apps you need to be looking into a Mac machine. You cannot publish to apple stores with access to one. That's an apple issue not a GameSalad issue
Cheers
Any answers on how to use timers. When the player collides with an obstacle (spikes), a game level attribute "playerdead" becomes true and the player is "destroyed". At this point, I want the following things to happen:
1. Number of lives count reduces by 1
2. Attribute "playerdead" is reset to false
3. After 5 seconds, the scene should be reset
The timer block I'm trying to use for the 3rd thing doesn't seem to work...!! Any solution??
My guess is that you need to check Run to Completion on the timer but without seeing a screenshot of your rules, it's hard to know. Like I said, start a new thread and I'll give a more detailed answer there.
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