How to create an AI?

Pretty much I want the AI to do the same thing the player can do in the game. Which is: move around in the allowable area, choose to take aim at a stationary object one out of many each turn, use the power button to see how much acceleration the AI will use, release, and the object that the AI is holding and moving will move into the zone that it cannot go in unless it is by speed then bouncing into that other object.

Answers

  • kinzuakinzua Member Posts: 554
    Seems like this your first post. Please say Hi and share your experiences in game design to let us all help you better.
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited February 2014
    I would add that AI is very complex. Even "simple" AI such as found in tic-tac-toe or a game of Checkers is very complex. The best time to ask for help with AI is after you've coded everything the player can do and it's working well. Then, if you can share how you've set things up (e.g. what types of rule conditions and behaviors you're using to do each move/aim, etc.) we can give you some pointers.

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  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    As someone who has created several AIs I would also advice you to make a game less complex for your first one. AI design requires a real deep working knowledge of the software and logic design.
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