Soulless
CobraBlade
Member Posts: 97
Back in 2008 I used a program called Power Game Factory to create my first indie Mac title Soulless.
After seeing Deep Blue Apps' ladder template, I felt certain that despite it being a lot of hard work, a perfect port of my 2008 game would be possible in GameSalad.
Fast forward to today, and while it may have taken a while, it was indeed possible to port Soulless using GameSalad, and it was even possible to throw in a few little extra goodies along the way. So this post is to let everyone know that Soulless is coming soon to the Mac App Store, then App Store, then every other great option GameSalad has made possible one by one.
So like I mentioned earlier, Deep Blue Apps deserve a thank you, and they really do great work. My fingers are crossed I'll make enough money to at the very least resubscribe to their DBA Resource Centre for another year, as they deserve it!
Now without further delay, the trailer to the GameSalad port of Soulless:
After seeing Deep Blue Apps' ladder template, I felt certain that despite it being a lot of hard work, a perfect port of my 2008 game would be possible in GameSalad.
Fast forward to today, and while it may have taken a while, it was indeed possible to port Soulless using GameSalad, and it was even possible to throw in a few little extra goodies along the way. So this post is to let everyone know that Soulless is coming soon to the Mac App Store, then App Store, then every other great option GameSalad has made possible one by one.
So like I mentioned earlier, Deep Blue Apps deserve a thank you, and they really do great work. My fingers are crossed I'll make enough money to at the very least resubscribe to their DBA Resource Centre for another year, as they deserve it!
Now without further delay, the trailer to the GameSalad port of Soulless:
Comments