Images
peterraad
Member Posts: 56
Hello once again! I have a slight issue with my game art.... so Im using a joystick to move around the actor and its a neon circle it works fine and looks great on the computer but when i load it up on my android phone it shows the circle but it has no glow to it.... same with all the other neon objects in my game any reason why this is happening?
heres how it looks on my computer: http://postimg.org/image/qrctxcgdx/
heres how it looks on my android: http://postimg.org/image/73yc1jchl/
Please help this has been a big issue and i have no idea how to fix it, Thanks!
heres how it looks on my computer: http://postimg.org/image/qrctxcgdx/
heres how it looks on my android: http://postimg.org/image/73yc1jchl/
Please help this has been a big issue and i have no idea how to fix it, Thanks!
Comments
If you want to see what I mean, drag the Android screenshot into Photoshop (or equivalent) and use the Levels control (or Curves) to shift the Gamma, it just takes a small shift before the glow shows itself.
How to fix this ? Try shifting the Gamma (or overall brightness) of your glow images, it may look a little too bright on your monitor but this ensures it will translate better to Android-Land.
Or . . . shift the Gamma of your monitor so it better reflects what your Android screen looks like.
Perhaps your Android is accessing two different sets of images ? Make a copy of one of the images, put a great big red line through it, place it in the game, transfer the game to your Android, can you see the red line ? If you can't see the red line then there is an issue with the files not being properly updated, if you can see the red line, test it to see if it becomes darker / lighter when you are doing whatever you are doing (the whole: "when i close and kill the game salad tester application and reopen it" thing) - if it is actually changing tone, then there might be an issue with the brightness / gamma on the Android phone.
Is the glow artwork on a transparent background, I know GS is having an issue with the alpha channel not working correctly, I have an actor in a project that sometimes has a black like around it and sometimes not, this might be enough the kill off your glow ?
In Photoshop select half the image area, then brighten it as much as you can, import the image into your game, then over to your Android device and tell me what you see ?
and heres one from my computer: http://postimg.org/image/e783a7srh/
Do you have Photoshop ?
Can you see the GIF in the post above ?
Good ! >-
Play with the gamma - adjust it - test it - adjust it - test it - adjust it - test it . . . until you see the result you want on your Android.
One caveat: I don't know too much about Android screen technology, and I expect it changes from device to device (unlike iOS which is very consistent), but I suspect the difference in gamma and screen brightness across various Android platforms will mean that an image that looks a little dark on one device will look OK on another - and an image that looks light on another device will look a little dark on another . . . . and so on, so the the best thing to do if your image is not translating well from computer > Android, is to test the image on as many devices as you can.