Is it possible to create a GTA 1/2 Clone on this?

HghdraHghdra Member Posts: 2
edited January 2014 in Working with GS (PC)
I wanted to make a GTA 1/2 Clone, as this is a 2d engine, can it be top down, or does it have to be from the side?

Comments

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited January 2014
    You could certainly make a top down game.

    A full GTA 1/2 clone would be a lot of work, and need a good understanding of all that GameSalad offers.

    There are ways to achieve pseudo 3d effects.. much like the buildings in early GTA.

    I've got a template which warps images based on their relation to the cameras position. I'm not suggesting you should buy my template. As I think a full GTA city would run too slowly this way, but in theory it's all possible.

    Here's a thread about the developing of my own 'updated 3d blocks'.

    http://forums.gamesalad.com/discussion/58020/developing-better-pseudo-3d-blocks-stormy-studio-latest-little-project

    I've also got a free template that shows how to easily add parallax to your scene.
    http://www.stormystudio.com/game_templates.html

    Plus a free template that gives a top down shooter view point... a little bit GTA looking already.
    http://www.stormystudio.com/game_templates/shooter.html

    Darren at DeepBlueApps made this excellent looking 3d ish racer. (I imagine its for sale as a template on there website).
    http://forums.gamesalad.com/discussion/61264/gs-v-unity-3d-racing/p3

    Here's a thread about achieving other 3d effects by some other users.
    http://forums.gamesalad.com/discussion/60075/fake-3d-tests-in-gamesalad

    ...

    Essentially give GameSalad a try, build something simple to start with and get your head around the software and publishing then move onto building bigger and possibly better game designs.
  • HghdraHghdra Member Posts: 2
    edited January 2014
    Massive Snip.
    Thanks!
    EDIT: If I was to make a large map (e.g the size of GTA maps), would I have to use multiple scenes, or could I use just one for the entire map? I know that if you could enter buildings I would have to use another scene. And another, can I make my own sprites and use them in GS?
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    1. Max image size in GameSalad is 2048x2048, so you would have to make the one large city scene into individual image blocks at that size, and piece them together in GameSalad.

    2. And you are correct about entering/exiting a building.

    3. And yes, you can make and use your own sprites in GameSalad. Hope that helps.
  • imGuaimGua Member Posts: 1,089
    edited January 2014
    Actually buildings in GTA1-2 is not pseudo 3d, it was truly 3d. GameSalad is not a well optimized engine, that's in my opinion is the biggest problem if you wan't to make big topdown game like gta 2 in GS.
  • HghdraHghdra Member Posts: 2
    1. Max image size in GameSalad is 2048x2048, so you would have to make the one large city scene into individual image blocks at that size, and piece them together in GameSalad.

    2. And you are correct about entering/exiting a building.

    3. And yes, you can make and use your own sprites in GameSalad. Hope that helps.
    Yeah, alright, thanks!

Sign In or Register to comment.