Sorry gamesalad viewer question

butterbeanbutterbean Member Posts: 4,315
So I've completed downloading both the new version of GameSalad creator as well as the viewer.

I've created an provisioning profile with the name for my App and installed the provisioning profile into Xcode successfully.

The step I'm having trouble with is #2:Step 2. Modify the Xcode Plist File

We can now jump into the Xcode project to make sure the setting match the parameters we created in the earlier steps.

(1. The first step is to open the .xcodeproj file that was downloaded from the Project Management page on the GameSalad website. This process was covered in the Converting your GameSalad game to an Xcode Project page.)

Do I have to convert my game (even though it's not complete) into an Xcode file in order to test it on the viewer?

When I open Xcode, a game name isn't there, so I'm assuming you have to load that into an xcode file just to test it on the viewer right?

This is quite a process just to test games on the viewer, hopefully this will be less of a hassle in the future!

Comments

  • jhaasjhaas Member Posts: 233
    If you want to test you only need to install the viewer onto your device.

    When you've done that, here's what I've done.

    Shut off the device, start Game Salad. Load your game in GS, turn on the device. Start the viewer on the device. GS should detect via the wifi network that the viewer is running and an icon will appear at the top of the screen to allow you to transfer your game to your device.
  • quantumsheepquantumsheep Member Posts: 8,188
    No, you don't convert your game. You've downloaded the VIEWER - so look for the Xcode project in there. It should be called GameSaladViewer.xcodeproj

    Open that up with Xcode. There's full details here:

    http://gamesalad.com/wiki/developing_for_iphone:building_gamesalad_viewer

    Hope that helps!

    QS =D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    Thanks guys, I'll take a look.... I already created a provisioning profile for now... it expires in December 09 though
  • butterbeanbutterbean Member Posts: 4,315
    Under Bundle Identifier, what was the original name that was next to that, I placed the provisioning profile name in there earlier following other wiki
  • butterbeanbutterbean Member Posts: 4,315
    I followed the Wiki closely and it won't install the viewer on my iphone, keeps getting error message....
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    What error message?
  • butterbeanbutterbean Member Posts: 4,315
    So I went under Build in the Gamesalad viewer info:

    Went into build, typed in code signing, and next to any iphone OS device under Value: Iphone Developer: I selected my name with a serial number , hit build and go, and get an error message...

    I also tried activating the subscription in Gamesalad creator, and typed in email address and password, and said it couldn't authenticate
  • butterbeanbutterbean Member Posts: 4,315
    Code Sign error: a valid provisioning profile matching the application's Identifier 'com.gendaigames.gamesaladviewer' could not be found

    Next to any iphone OS device, should there be a name of some sort in the drop down menu under value? I found my name, but it was under my provisional app id for one of my games....

    I just want to test the game in the viewer not export it, but do I have to create a provisional app id in order to test game on the viewer?
  • superNESsuperNES Member Posts: 166
    Hi Butterbean. The name next to "Any iPhone OS Device" should be something like "iPhone Developer: Your Name". If you don't see that, then you need to double check that you have a developer provisioning profile installed on your Device as well as a development certificate installed in your Keychain. You can check what provisioning profiles are installed on your device from the Organizer view in Xcode.

    If all this fails, there may have been a problem during one of the steps in the setup. In that case I recommend you start over. Delete your certificates in Keychain Access, delete any provisioning profiles installed on your device and your computer through Xcode, and then delete them all from the Program Portal. Then start from from the beginning in the wiki and be careful not to miss a single step. The only item you won't be able to delete will the the App ID, but that's ok. Just ignore it and create a new one.

    Because the Viewer is dependent on having a developer certificate and provisioning profile, be sure to pay special attention to those steps.

    I hope this helps.
  • butterbeanbutterbean Member Posts: 4,315
    I'll come back to this tomorrow with a fresh perspective, and see what happens!
  • chelsebenhamchelsebenham Member Posts: 9
    To butterbean:

    Where is this magical "Converting your GameSalad game to an Xcode Project" page you mentioned in the opening post?

    Thx,
    Chelse
  • firemaplegamesfiremaplegames Member Posts: 3,211
    You cannot convert your GameSalad project to an .xcode project.

    All the converting is handled on their servers.

    You click the orange arrow to publish your game, they send you back a compiled .app
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