Make a dynamic blur background ?
dlaim
Member Posts: 110
Hi ..
How can i make dynamic blur background in photoshop ( like the background in control center in iOS 7 ) ?
Thank's ..
How can i make dynamic blur background in photoshop ( like the background in control center in iOS 7 ) ?
Thank's ..
Comments
If it's just a blurred background you are after then simply take an image and apply a Gaussian blur filter to it (adjust to taste).
I mean a background you can see what behind it in blur effect . If you put this BG above grass image you will see the grass is blurring , and if you put the same BG above clouds image you will see the clouds is blurring . Simply just like the background in control center , if you slide up control center you can see what i mean , so how can i make this in photoshop ..
I'm sorry for my English
But what i mean is i want to make this background and use it in gamesalad .
You know , my app has a different images , just if i put this background above images , the images will be blurring automaticly .
I think that is impossible to do in photoshop .
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Thank's all ..
You are asking whether Photoshop can produce an image that blurs the image beneath it when it is place in GameSalad ?
This is not possible, that's not how Photoshop or GameSalad work.
You can blur images in GameSalad (if just follow the same maths that Photoshop uses for blurs), but you are not able to mask your blurred area.
Blur Shaders essentially just take a pixel radius sample and blur to the colors sampled by a majority coloration per radius. While GS can't sample in real time. It is possible to pre-sample a scenes colors or sections of a scene and then create nodes that broadcast or give coordinates to which colors are currently in that section.
With that in mind using a small pre-blurred white/black image with opacity not at maximum and having that being fed pre-sampled color information in real time based on coordinates, you can create a dynamic blur effect. But it will be quite rudimentary.
GS generated blur: https://www.mediafire.com/?qz0azjub9wy57lz
Personally I'll stick with Photoshop !
I can't believe that's true.
(
that is very useful .
I've been noticing a lot of nice sampling effects in apps, especially now with the sampling effects in iOS7 and designers wanting to match the look/feel.
I think one of the coolest distortion effects I've seen with layers is in Disney's Frozen app called Free Fall. The pause menu has a transparent frozen effect with parallax added to it for real time dynamic distortion. Most of the app is 2D but I bet that specific layer was modeled in 3D.
I think layer sampling should be on the roadmap for GS, it keeps the look up to date.
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I didn't line the images up quite right in Photoshop so the blur doesn't quite line up, but it's easily fixable and really not very noticeable anyway.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Aaand I'm going to need to update it again, to rest attribute when you switch scenes. Just hit reset if it doesn't work first time.
As you can see, as long as the actors aren't big and white, the effect works pretty well even with actors under it - as long as the image you're using to blur is generated from a broadly similar picture to what it's being put over.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Although that's probably the best way to do it at the moment.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Works very well ! >-