Adding graphics

I am new to GameSalad and have noticed an issue I can't figure out. First off, I use Adobe Fireworks to create my designs and save files as .png format. When adding graphics to GameSalad via drag and drop, the original image size is adjusted down substantially. Any ideas?

Thanks in advance for the feedback/guidance

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Make sure to import images that have been saved with 72 dpi.

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  • mind2appmind2app Member Posts: 9
    Thank you. I will try that. I am use to designing at 326 dpi with most of my experience in iOS app UI/UX.
  • jigglybeanjigglybean Member Posts: 1,584
    72dpi? Isnt that a bit low by todays standards?

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  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2014
    Personally I ignore an image's ppi settings and just work at the absolute pixel value I need, for example if I want a 1024 x 1024 pixel image I make up my image with exactly those dimensions (making sure I place it in an appropriately sized 1024 x 1024 pixel actor) and don't worry what the ppi settings are, whether they are 72ppi, 4ppi, 400ppi or 16,500ppi, it won't make any difference.

    No one really works in inches when designing games for mobile devices, instead you tend to have the device's screen resolution in mind, its absolute pixel value (e.g. "This is for a 1024 x 768 tablet so I need a 1024 x 768 image of some clouds") - and 72ppi is becoming such an anachronism that it only seems to add confusion to a pretty straightforward process, as nothing really displays images at 72ppi any more.

    But as tatiang says making sure your images are set to 72ppi will save you any confusion as GS will display the image pixels 1:1 if you drag it straight onto a new actor. But besides that small convenience you can safely ignore ppi settings if you are placing (for instance) a 512 x 512 pixel image onto a 512 x 512 pixel actor, whether it's 54,000ppi or 14ppi it won't make any difference.

    Somewhere someone is saying to themselves: "I make my images up at 72ppi in Photoshop because GS displays them at 100ppi on my 136ppi monitor which really helps when I'm designing apps to be run at 264ppi, but only if they are for a Retina iPad, otherwise they will end up at 167ppi (Kindle Fire) or 326ppi (iPhone 5) or 441ppi (Galaxy 4) or 196ppi . . . . "

    :))
  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2014
    72dpi? Isnt that a bit low by todays standards?
    Without knowing the size of the image it's impossible to say, a 72ppi image displayed at 1/10th of an inch x 1/10th of an inch will have an effective resolution of 720ppi - but if it's displayed at 10 inches x 10 inches it will have an effective resolution of 7.2ppi.

    You can't really tell anything from the resolution alone.
  • jigglybeanjigglybean Member Posts: 1,584
    Interesting. All my art is 300dpi and seems to be fine, especially on the Galaxy(looked lush on my friends phone).

    I find it easier but yes it is becoming annoying in the pursuit of higher resolutions, screen sizes etc. Gone are the days when it was just the phone 3GS! lol

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