Adding graphics
mind2app
Member Posts: 9
I am new to GameSalad and have noticed an issue I can't figure out. First off, I use Adobe Fireworks to create my designs and save files as .png format. When adding graphics to GameSalad via drag and drop, the original image size is adjusted down substantially. Any ideas?
Thanks in advance for the feedback/guidance
Thanks in advance for the feedback/guidance
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No one really works in inches when designing games for mobile devices, instead you tend to have the device's screen resolution in mind, its absolute pixel value (e.g. "This is for a 1024 x 768 tablet so I need a 1024 x 768 image of some clouds") - and 72ppi is becoming such an anachronism that it only seems to add confusion to a pretty straightforward process, as nothing really displays images at 72ppi any more.
But as tatiang says making sure your images are set to 72ppi will save you any confusion as GS will display the image pixels 1:1 if you drag it straight onto a new actor. But besides that small convenience you can safely ignore ppi settings if you are placing (for instance) a 512 x 512 pixel image onto a 512 x 512 pixel actor, whether it's 54,000ppi or 14ppi it won't make any difference.
Somewhere someone is saying to themselves: "I make my images up at 72ppi in Photoshop because GS displays them at 100ppi on my 136ppi monitor which really helps when I'm designing apps to be run at 264ppi, but only if they are for a Retina iPad, otherwise they will end up at 167ppi (Kindle Fire) or 326ppi (iPhone 5) or 441ppi (Galaxy 4) or 196ppi . . . . "
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You can't really tell anything from the resolution alone.
I find it easier but yes it is becoming annoying in the pursuit of higher resolutions, screen sizes etc. Gone are the days when it was just the phone 3GS! lol
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