Save The People -- Promo Codes

sandman12sandman12 Member, PRO Posts: 23
Hey Guys,

Here are 5 promo codes for my game: Save the People

App Store Link: https://itunes.apple.com/us/app/id761481817

Promo Codes:
RN9AHYFMETYF
9L6JXMKKP9YN
XFJ7R76MAPWX
4N966WTTA3W3
EH64T3YXKP66

if you like, please review and rate.

All comments and feedback is highly appreciated.

Comments

  • pHghostpHghost London, UKMember Posts: 2,342
    Took EH64T3YXKP66, will comment once I have time to play.
  • lebiscuitlebiscuit Member, PRO Posts: 220
    i'm gonna check that ,)
  • -Timo--Timo- Member Posts: 2,313
    Took XFJ7R76MAPWX. Nice game :) good luck with the downloads!
  • pHghostpHghost London, UKMember Posts: 2,342
    Nice concept, works well (no gameplay issues).

    The only downside is the relative uniformity. Nothing much changes throughout the game, except for a faster meteor spawn rate.

    Adding one or two more types of meteors could break the mold.

    Also, buying extra points could be cheaper -- one extra point, lasting you one game, currently costs the same as a level-one permanent upgrade. Don't see players buying points until they are fully maxed.

    And while I understand you want to capitalize on the IAP, you have to do so in a manner that doesn't alienate the players. A level-one upgrade is 2500, level-two 5000, I imagine it doubles onwards. Count with me -- 2.5+5+10+20=37.5 -- six categories to upgrade, so 225000 points overall. Then there are the asset point system upgrades, coming t 10000 for level-one, dunno about level-two. Yes, one makes the other upgrades cheaper, but you still need to invest heavily.

    An average game nets roughly 1000 points.

    That's a ton to crunch through, and the upgrades don't bring substantial changes to gameplay (just make better things you have already).

    For most players, I think the input won't be worth it and while they might play for a bit, they'll give up on the game long before they get the last upgrade. And that is a shame.
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