Making art from scratch?
zweg25
Member Posts: 738
Do many of you make your art from scratch? If not how do you make it?
Thanks
zweg25
Thanks
zweg25
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There are lots of stock image sites where you can purchase art and you can also contract with an artist if you are not able to create your own.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
I either sketch on real paper, or with my drawing tablet (newly acquired, still getting used to it).
Then I polish it with Illustrator + Photoshop.
+ Anime Studio Pro for short animations.
I'm not very good at creating certain effects like explosions -- in such cases, I use free stuff like Deep Blue Apps' Explosion Generator 3.
Only recently have I been commissioning artists to help with art, usually for illustrations/backgrounds.
Photoshop Brushes
There are a lot of entirely free Photoshop brushes, patterns, gradients etc. You'd be amazed how much mileage you can get out of some of them. For example, I'm currently working on a small winter themed game that needed a variety of different snowflakes. I found a Photoshop brush set of 20 snowflakes that gave me exactly what I needed.
I tend to either visit http://www.brusheezy.com/ or just go to Google and search for what I need - i.e. "star photoshop brush". I've yet to fail to find something.
Photoshop Tutorials
Photoshop is an amazingly complicated and versatile application that is far, far cleverer than you or I. That said, there are a ton of good tutorials that are on the whole easy to follow and don't require any special Photoshop skills.
There are too many websites out there to list the best ones, I again just use Google. Anything from "Photoshop logo tutorial" to "starry sky photoshop tutorial" will yield many, many results. I do recommend reading over a tutorial before getting started though - most I have no problem with but some have steps I just cannot figure out.
Fonts
Similarly to the Photoshop brushes, a good font can take you a long way. There are also many excellent dingbats fonts. It may well be that a simple font can cover what you need. I regularly browse http://www.dafont.com/ to find what I'm after. Do be careful of the licenses though - select a category, then above the list of fonts are some filter options. If you click on "More Options" and select the Public Domain and Free options you'll see fonts that won't cost you a penny and don't require any crediting in your game (though ofc if you have a credits section it's great to put the author in there).
Textures and Patterns
There are many, many great textures and patterns available out there. One of my personal favourite sites is http://subtlepatterns.com/ which has many understated but professional patterns which are entirely free for you to use on your web site or in your game. Again, Google is your friend.
My tactic is to keep my games themed in ways I can feasibly create graphics for, and kept simple enough that I don't get overwhelmed. I do hope that one day I can employ professional artists/illustrators to do my graphics, and have some great games planned for when that day comes, but for now I make do with the excellent work of others and a bit of stumbling through the dark!
Edit: And I'm DEFINITELY making use of Deep Blue Apps' Explosion Generator 3 in at least two of my games. Fantastic free resource! Thanks to the guys at Deep Blue Apps for making it and The Gabfather for bringing it to my attention!
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
@Armelline thanks a lot this could help a ton!
Flash was good for scaling and layouts but at the moment using Illustrator.
My advice is to stick with vector software so when you have to scale something (as you invariably will) it will not be a pain.
http://2dgameartforprogrammers.blogspot.co.uk
Darren.