Is the quality as bad as it looks?

DinoBitDinoBit Member Posts: 23
Is the quality really as bad as it looks? On my computer screen (MacBook Pro), the quality of all of my images in the game look really low quality. Like, if I just had a square actor and I make it turn, then you can see the pixels instead of seeing a smooth turn. Or, if I have a text, the quality is absolutely terrible. Is that because of my computer's screen dimensions? Will the quality be better on the iPhone?

Comments

  • lycettebroslycettebros Member, PRO Posts: 1,598
    Text will be better on the phone. Generally you will find the images will be fine on the phone as long as you have worked to the double rule…images should be double their size so they will be halved and look great when viewed on a Retina based device.

    When all Macs become Retina by default (soon) things will look better on the computer. Although maybe not the text.
  • DinoBitDinoBit Member Posts: 23
    Thank you!
  • SocksSocks London, UK.Member Posts: 12,822
    edited November 2013
    @DinoBit
    . . . if I just had a square actor and I make it turn, then you can see the pixels instead of seeing a smooth turn.
    That's probably GameSalad's poor handling of an actor's edge pixels, which are basically left aliased (they lack anti-aliasing), you will see this mostly on things like straight edges that turn slowly (so your rotating square actor is a good example) - the trick I use is to pull the actor's edge pixels in away from the edges if it's an issue, which you can do by putting a pixel wide transparent edge all around your actor.

    Here are two squares slowly rotating in GameSalad, for the one of the left I have made up a black 100 x 100 pixel square image in Photoshop with a 1 pixel transparent edge (so 102 x 102 pixels), the square on the right is just a 100 x 100 pixel black actor without the artwork / edge trick.

    You should be able to see the difference:

    image
    Or, if I have a text, the quality is absolutely terrible.
    Text looks awful on previews, but is high quality / perfect when played on the device
  • mataruamatarua Auckland, New ZealandMember Posts: 854
    @Socks that's also a problem with iOS dev in general, but it's been/being addressed from what I heard.

    Cheers, M@
  • SocksSocks London, UK.Member Posts: 12,822
    @Socks that's also a problem with iOS dev in general, but it's been/being addressed from what I heard.

    Cheers, M@
    So the edge issue is not specific to GS ? Interesting.
  • mataruamatarua Auckland, New ZealandMember Posts: 854
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