my newest game in development (a cute platformer game +vid) feedback is appreciated :)
CodeMonster
ACT, AustraliaMember Posts: 1,078
hey everyone for a while now iv been working on this project, along side some others. please watch the video below and tell me what you think, i am planning on releasing this game in January and also sorry the vid isn't the best quality.
this game storyline is basically;
the evil queen takes your princess away from you, you go through levels and levels to get your princess back dodging many enemies, jumping on there heads and shooting spells at them. (these spells are what you can buy in the shop for the coins you collect during the level)
this game storyline is basically;
the evil queen takes your princess away from you, you go through levels and levels to get your princess back dodging many enemies, jumping on there heads and shooting spells at them. (these spells are what you can buy in the shop for the coins you collect during the level)
Comments
I'd align all the righthand side buttons (the jump button is very slightly off), there also seems to be a resolution issue with the 'A' button.
What would be cool is if the pink slug enemies went along the platform to the end then around the side and along the bottom in a constant cycle.
And yes I'll have a look at the A button and the alliances.
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Bit of a mismatch there and just having some across the Tasman fun with ya
Hehehe >- hope you like my making fun post - nice to see more from Australasia doing good stuff
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Salt is kryptonite to slugs, you need to get some salt in there somewhere, maybe that could be your in-app-purchase, buy salt to kill the slugs.
@Socks
And yeh haha @matarua
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lol destroy some object to avoid lags (constructor/distructors)
Add collision on the top of the monster (an invisible line on the top)(add a rule - if player.x and player.y is on the top then monster/collide on the invisible top portion then, monster would be distroy and some jump animation by changing actor.x and actor.y position)
FLAG: If player.x player.ycollides with the actor flag to go to the next level
Nice sprites btw. im still looking for sprites on my projects
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Here's a quick demo (attached) of the kind of conveyer-belt style path I was talking about (two interpolates for the straight bits and two circular interpolates for each end), obviously I've thrown a bunch of 'links' on there, but you'd basically only need one, which would be the slug.
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I could take a screen shot of the rules if you want ?
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
And thanks guys @ictc @RockitGames
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@ CodeMonster Overview: 4 basic rules:
one to move across the top left to right
one to rotate around the righthand side
one to go along the bottom right to left
one to rotate around the lefthand side
And in between each rule there is a switch that basically checks whether the previous rule has been completed.
. . . . . . . . . . .
The rules in full:
But yeh thanks heaps for the screenshots
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A real attribute called 'Angle 1'.
Set its default state to 90
Four boolean attributes called A, B, C and D
Set A's default state to true (tick the box) and the rest to false.
And later on when I get around to making world one level 5 I will add those wavey platforms
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1) skip level display thing
2) inventory
3) power ups. Become very small. Higher jumping. And run faster
4) store power ups in your inventory
5)level select/world select
6)custom loading screens and load complete screens
7)flash when you lose a life.
8) instant reset a scene
9) cut scenes before levels
10)made it have less load times.
11) added abity to shoot fireballs/ice bursts
12)made each character have different abilities and buttons
13)salt for slimes almost added!
14) added Falling platforms
15) fixed up enemies
And more!
Still adding more features/tweaks.
Any more advice/help is great. Thanks all so far
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1)more levels have been added
2)put a cool effect in the cut scene
3)working on more cut scenes
4)shop fully functional
5)lots of sound effects and awesome new addictive music
6)many more tweaks and bug fixes!
*i have added alot more little features aswell but they are for you to find out if you decide to play the game once its finnaly released
almost added:
1)iphone 5 support is taking a while but is working very well, everything is moved around to fit with the iphone 5 aswell as 4
2)money curreny with custom font not working properly so im trying to fix it
*app release has been delayed till late January/early feburary
*app will have 20 levels, 1 world on first release with constant updates
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