Does my game seem to be good enough to get accepted to the iOS app store?
alexanderdoubleu
Member, PRO Posts: 43
I was just wondering people with iOS publishing experience could put their two cents in and give me some constructive criticism on what they think of the images of my game. This is my first game and I purchased all of my art from the marketplace. assuming my game functions properly, does it look like something apple would accept? the object of the game is to get the earth to reach the wormhole without hitting asteroids, green planets can be destroyed by tapping. and also there is a ten second warning when you are about to run of of time. There are 3 worlds with ten challenging levels in each world. any tips would be appreciated.
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As far as acceptance, @CodeMonster is right about Apple accepting ANY game as far as quality is concerned. They have requirements for other things but originality and quality don't seem to come into play.
Maybe post a video of your gameplay here so we can get a sense of what the game is like, but don't worry about Apple.
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I like World 2 but it was hard to pass Level 7 in World 1 because the wormhole kept rolling away and the earth would just sit at the bottom of the screen. Had to get clever!
If you were going to update it, I'd suggest having a menu/settings screen. It feels like you're stuck in the world selection scene and that there should be some scene "above" it. Settings could include audio on/off. Also, I didn't realize it was timed because I never took long enough for the warning. Maybe make an on-screen timer bar that goes down and/or award points for quickly solving a level.
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