Will my game look this bad when I publish it to the iPhone?

So I have only been using game salad for a couple months now and i have just finished my first game (which i bought 100% of my artwork from the marketplace) any who I built the game on the iPhone landscape platform and I just published it to the game salad arcade and it looks horrible and my sound effects other than my music are not working. Also does the game seem to be quality enough to get accepted to the iOS store? assuming its a lot better quality on the iPhone than the gs arcade…any thoughtful input will be greatly appreciated…let me know what you think…and give me a break this is my first game..http://arcade.gamesalad.com/game/116437?filter=newest&platform=html5

Comments

  • alexanderdoubleualexanderdoubleu Member, PRO Posts: 43
    any by the way i forgot to mention…when I preview my game on the iPhone landscape setting on my macbook in the preview my game looks beautiful…is this how it will look on the iPhone…and yes i know i can preview it on the iPhone but i haven't made an apple developer account yet…thank you for your help…and let me know what you think of the concept of my game please (:
  • KevinCrossKevinCross London, UKMember Posts: 1,894
    edited November 2013
    I can also confirm that games look and run better on the device then they do in the built in viewer. As for the web version I'd say that your images probably don't scale down very well which is why they might not be crisp and clear in the tiddly Arcade viewer GameSalad have. If your goal is to eventually release on a device like the iPhone I wouldn't worry too much about the quality shown in the Arcade web viewer, not if the built in viewer looks ok.
  • alexanderdoubleualexanderdoubleu Member, PRO Posts: 43
    thank you guys that was a big weight off my shoulders
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    If you're developing for iOS, you really need to install adhoc builds on actual devices instead of relying on the Preview. Creator runs on different hardware (a Mac) with different memory, processor, etc. and this will affect many aspects of your game. Until you put the game on an iPhone/iPad, you really don't know what to expect. That's not to say that Previews of your game aren't helpful... it's hugely beneficial to get a feel for how things will look and act without having to always go through the process of an adhoc but consider it just an approximation.

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