Waiting for Update -- WIP -- Sneak Peek
pHghost
London, UKMember Posts: 2,342
So, I read on the best game made in GameSalad thread (http://forums.gamesalad.com/discussion/56512/what-is-the-best-game-made-using-gamesalad), that the best game is (@RP): Waiting for update.
So I thought somebody better make that game, if it is the best, right?
The game is an Canabalt-style endless runner with a twist, and I'm just beginning to lay down the basic logic, so only a couple things are working right now, but so far the progress has been good and I'm happy. I spend time about 50/50 between constructing the inner workings and creating the sprites.
One of the big challenges of an 8-bit pixel perfect environment is I need to constantly constrain moving objects using the floor() function, so that the art is always crisp. Only testing on an actual iPhone will tell how taxing that is on the FPS, since at points, there might be 40+ actors flying at you high-speed, with each of their positions being constantly constrained! Talk about crazy! I only hope I won't have to cut corners.
The game has a simple story as well: it is about broken software, big companies and the hell of customer support phone-lines. It will be quite wacky, I promise.
Here are a couple screenshots (right now it is quite bare, there will be more scenery later on, though I still want it to be quite minimalistic):
Let me know what you guys think, though I know there's not much to comment on yet!
So I thought somebody better make that game, if it is the best, right?
The game is an Canabalt-style endless runner with a twist, and I'm just beginning to lay down the basic logic, so only a couple things are working right now, but so far the progress has been good and I'm happy. I spend time about 50/50 between constructing the inner workings and creating the sprites.
One of the big challenges of an 8-bit pixel perfect environment is I need to constantly constrain moving objects using the floor() function, so that the art is always crisp. Only testing on an actual iPhone will tell how taxing that is on the FPS, since at points, there might be 40+ actors flying at you high-speed, with each of their positions being constantly constrained! Talk about crazy! I only hope I won't have to cut corners.
The game has a simple story as well: it is about broken software, big companies and the hell of customer support phone-lines. It will be quite wacky, I promise.
Here are a couple screenshots (right now it is quite bare, there will be more scenery later on, though I still want it to be quite minimalistic):
Let me know what you guys think, though I know there's not much to comment on yet!