GORO'S WAY - Just submitted on AppStore

goku9001goku9001 Member Posts: 33
edited November -1 in Announce Your Game!
Hi all,

Pixel mines Games is happy to announce its first game just submitted on AppStore.

I've developed it in 4 months during my free time ( I'm a graphic designer and webmaster ), and I hope you will enjoy it ( and I really hope to be lucky with Apple's reviewing rules! ) !

Here some features:

Help Goro fulfill his dream! Lead him through platforms, trampolines and unexpected enemies to make him become the ultimate platform game star!
Once you begin playing, you will not be able to stop!
In order to go to the next level, you will have to run, jump and shoot at the enemies that you will find on your way. Remember that you can also use some of the elements in the background and move them to accomplish your mission, which will become harder and harder as the story develops.
Prove to yourself that you have the dexterity, precision and intelligence required to complete the game.
Come up with new solutions to show Goro… his way out!
Explore Goro's world subdivided into 44 levels, each of them populated by the craziest and funniest enemies you will ever see!
FEATURES:

- Fun and creative graphics
- Original soundtrack
- Platform-style gameplay with puzzle elements
- 44 levels and 4 worlds for hours of challenge!
- 2 levels of difficulty: NORMAL and SUPERHERO
- Auto saving system

And here my first 2 videos ( not a great video quality I've made them very quickly!)





Sorry for my poor english, I'm italian!
Suggestions and comments very appreciated!

Comments

  • mrfunkleberrymrfunkleberry Member Posts: 424
    Bellissimo! This looks fantastic! Love the movable platforms, seems like it has loads of depth. I'll buy this for sure! Well done
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    This game looks brilliant...very fluid movement...cool classic game music, good character...

    very impressive...oh and your english is also damn good.... my italian is rubbish...
  • goku9001goku9001 Member Posts: 33
    Thanks a lot! It's my first experiment with Gamesalad (I've developed some little flash games in the past). Great tool and great community. Now it's all in Apple's hands...
  • StormtrixStormtrix Member Posts: 256
    looks awesome goku !!
    question. are levels just 1 'scene' like 4000x3000 big or something and then you just
    put the background images and floors extra all around?
    curious to the size of the scene and background image..

    great job!
  • Rob2Rob2 Member Posts: 2,402
    good luck, looks fantastic, don't worry if you have problems with apple, it WILL get sorted.
  • goliathgoliath Member Posts: 1,440
    Yeah dude, looks very nice! Please keep us updated!
  • RattleheadRattlehead Member Posts: 485
    Looks great! Nice, clean graphics.
  • synthesissynthesis Member Posts: 1,693
    Great work!!! Very good for a first crack at gameSalad! Keep it up!
    Good luck on the app store.
  • iggyjojoiggyjojo Member Posts: 14
    Looks very polished! It has a nice vibe!
  • goku9001goku9001 Member Posts: 33
    Stormtrix said:
    looks awesome goku !!
    question. are levels just 1 'scene' like 4000x3000 big or something and then you just
    put the background images and floors extra all around?
    curious to the size of the scene and background image..

    great job!

    For each world I've created a 1024x680 background and duplicated it 4 times. I've seen that in this way scrolling was more efficient using Gamesalad. Platforms, enemies and floors are spawned when the character's position is close to them.
    Thanks to all of you, I will keep you informed!
  • goku9001goku9001 Member Posts: 33
    Still "Waiting for review"...
    How many days are generally required for the entire process?
    It's frustrating :(
  • nulonulo Member Posts: 315
    first, congrats goku for this nice looking game! all the luck!

    second, yeah i know! very frustrating.
    poodleinvasion has been "waiting for review" since may 2. =/
  • RHRH Member Posts: 1,079
    Nice! Looks incredibly smooth, especially the jumping!
  • debugdesigndebugdesign Member Posts: 886
    Looks great, reminds me of the classic New Zealand Story. Very cool...
  • goku9001goku9001 Member Posts: 33
    Thanks!
    New Zeland Story was one on my favourites Amiga's games... it's possible that I unconsciously take inspiration from Kiwi...
  • StormtrixStormtrix Member Posts: 256
    just be patient :) i had submitted my app on a thursday, got into review the following wednesday and got approved the next day.. so 1 week from submit to approve for my app.

    look forward to your game
  • mandancemandance Member Posts: 87
    In that case, it looks like Nulo and I are going to have to battle for the death for this week's game salad app. THERE CAN BE ONLY ONE!
  • CapCap Member Posts: 225
    Oh my god, finally a Kirby game on iPhone! ;-)
    This one looks fantastic, would love to give it a try!
    If it turns out well for you, be sure to write a "How to make your actor jump" tutorial. ;-)
  • Player_EPlayer_E Member, PRO Posts: 604
    My thoughts.

    Great Idea man I love the intro scene that you have. Killer graphics and it looks really nice.
    you had my attention there and I would have bought your game.

    but...
    After watching the game I saw a few things that bothered me.

    #1 interface graphics
    you have great graphics, but the interface graphics on top right of the screen seem.. lacking to me. Maybe a better button layout for the controls also

    #2 Vision range
    There were many points in the demo where you jumped and fired a shot off screen to kill an actor that you knew was there, but the normal person buying your game wont know that someone is there.

    #3 Some of the animations
    I dont know if the "explosion" effect you have when an enemy dies was the right choice. maybe a mario type effect of the enemy falling off the screen would look better to me.

    Just some constructive criticism, maybe somethings to look at for an update.

    Like I said though from watching your intro you would have me sold! love the idea.
  • goku9001goku9001 Member Posts: 33
    Player_E said:
    My thoughts.

    Great Idea man I love the intro scene that you have. Killer graphics and it looks really nice.
    you had my attention there and I would have bought your game.

    but...
    After watching the game I saw a few things that bothered me.

    #1 interface graphics
    you have great graphics, but the interface graphics on top right of the screen seem.. lacking to me. Maybe a better button layout for the controls also

    #2 Vision range
    There were many points in the demo where you jumped and fired a shot off screen to kill an actor that you knew was there, but the normal person buying your game wont know that someone is there.

    #3 Some of the animations
    I dont know if the "explosion" effect you have when an enemy dies was the right choice. maybe a mario type effect of the enemy falling off the screen would look better to me.

    Just some constructive criticism, maybe somethings to look at for an update.

    Like I said though from watching your intro you would have me sold! love the idea.

    Thanks for suggestions, very appreciated.

    1. Interface graphics on top of the screen is a thing that I will improve surely, for the moment I've tried to make it as simple as possible.

    2. For the moment vision range is limited to increase game difficulty. I've designed levels in a way that constrain player to memorize a little level's structure ( levels are not very big ). But yours is an interesting point of view :)

    3. I have tried to introducing some differences with mario-style platforms, searching to recreate a sort of platform/shooter feeling... But I'm open to any criticism!
  • goku9001goku9001 Member Posts: 33
    Ok, now the game has changed status to "in review"...

    Meanwhile I have finished to upload my website:

    http://www.pixelminesgames.com

    And here are my facebook and twitter accounts:

    http://www.facebook.com/pages/Pixel-Mines/256307754076

    http://twitter.com/PixelMines

    There are few posts, but I' m working hard ;)
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