Appstore publish settings: Iphone, Ipod and/or Ipad?
goku9001
Member Posts: 33
Hi all,
Sorry for my poor english...
I am an Italian designer/webmaster with passion for games, and during the last 4 months I have developed a platform-game with Gamesalad (great program!) and I have submitted it to the Appstore a few minutes ago.
During submission I have had to accept the compatibility not only with Iphone/Ipod but also with Ipad. I say "I had to" because I have no access to info.plist file that must be changed according to Apple's Developer Guide, to restrict the binary to a specific platform.
Is it just my paranoia or could it be a real problem? What have you done to solve the problem (if this is a problem)?
Thanks for help!
Sorry for my poor english...
I am an Italian designer/webmaster with passion for games, and during the last 4 months I have developed a platform-game with Gamesalad (great program!) and I have submitted it to the Appstore a few minutes ago.
During submission I have had to accept the compatibility not only with Iphone/Ipod but also with Ipad. I say "I had to" because I have no access to info.plist file that must be changed according to Apple's Developer Guide, to restrict the binary to a specific platform.
Is it just my paranoia or could it be a real problem? What have you done to solve the problem (if this is a problem)?
Thanks for help!
Comments
this is done in game salad by choosing which platform when you create your game file that you zip up (iphone, web, mac, ipad)
You will be fine
I hope my game will be approved!
Thanks for the responses guys, I wish we could just get the xcode project back. If Gamesalad, maybe you can add a info.plist upload spot in the submission page as well. Default to the current one if nothing is uploaded?
Just a thought, great tool though. First game on here and went smooth as silk.
Dane
Apple's server detects whether it is for iPad or for iPhone/Touch.
An iPhone/Touch game will work on an iPad but not vice-versa.