Whack-O-Wrestling is almost here!!!
BazookaTime
Member Posts: 1,274
It has been about 18 months since I started Whack-O-Wrestling and during that time I have worked with a number of GameSalad members to help finish the game.
WOW has 102 characters to unlock, almost half of those are developer donated characters from FDG (Captain Antarctica, Beyond Ynth, Cover Orange), Pine Entertainment (Pocket Army), Berzeker Games (Super Fly), Yipe V, Joystick Labs (Saturday Morning RPG), Honey Tribe Studios, Multimage (King Cashing), Orange Pixel (Meganoid), Smuttlewerk (Nosferatu) and Paul Livingston of the Trashcan Sinatras.
I reached out to a number of publishers but oddly only Chillingo took the time to play the game. (They liked the game but passed for obvious reasons).
Here are some updated pics.
http://s1306.photobucket.com/user/BazookaTime/slideshow/WOW
WOW has 102 characters to unlock, almost half of those are developer donated characters from FDG (Captain Antarctica, Beyond Ynth, Cover Orange), Pine Entertainment (Pocket Army), Berzeker Games (Super Fly), Yipe V, Joystick Labs (Saturday Morning RPG), Honey Tribe Studios, Multimage (King Cashing), Orange Pixel (Meganoid), Smuttlewerk (Nosferatu) and Paul Livingston of the Trashcan Sinatras.
I reached out to a number of publishers but oddly only Chillingo took the time to play the game. (They liked the game but passed for obvious reasons).
Here are some updated pics.
http://s1306.photobucket.com/user/BazookaTime/slideshow/WOW
Comments
Even having Chillingo play your game seems like an accomplishment to me.
Can we see gameplay?
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Great that Chillingo looked at it but i know what ya mean about obvious reasons.
Darren.
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It's why you'll never see GameSalad being used by any big well known development studios... It's just too unstable and unpredictable... And has too many restrictions on its use.
I'm guessing Chillingo like to add in their own metrics gathering code too...or purpose built bits of custom code and API's... Which again... Isn't possible with GameSalad games.
It's one of the big reasons why you'll see big studios flocking to unity3d, but totally ignoring GameSalad...
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