You can find a list of functions in the Expression Editor, under the Functions tab??????? where is?
appgameplay
Member Posts: 33
There is no tab ( i am using the windows game maker or whatever you call it). .. This is what I am reading in the Gamesalad manual.
When this actor
is place
d into a scene and that
scene is previewed using Play, it will now display the
amount
of time that the project ha
s been running for to the tenths
decimal place.
You might ask And
how is that helpful?
Take a moment and create the above logic in an actor
, without using the precision function (only use
game.time in the display field
, which is found under Attributes > Game > Time Now, d
rag that actor into
the scene
and press play. Notice how the number representing the time keeps changing position slightly? Thats because
the displayed texted is constantly
realigning
itself based on how manydecimal places it needs to use (4.5seconds uses less space than10.235 seconds).
When this actor
is place
d into a scene and that
scene is previewed using Play, it will now display the
amount
of time that the project ha
s been running for to the tenths
decimal place.
You might ask And
how is that helpful?
Take a moment and create the above logic in an actor
, without using the precision function (only use
game.time in the display field
, which is found under Attributes > Game > Time Now, d
rag that actor into
the scene
and press play. Notice how the number representing the time keeps changing position slightly? Thats because
the displayed texted is constantly
realigning
itself based on how manydecimal places it needs to use (4.5seconds uses less space than10.235 seconds).
Comments
, without using the precision function (only use game.time in the display field which is found under Attributes > Game > Time
only use game.time? what and where is game.time ? and what is found under attributes??
ok i see game time. it says drag it on screen, and press play. I already dragged my character on the screen and press play. there is no ticker or clock. how do i get to the functions panel, in this. I am using a windows.
game.time is the length of seconds the game has been running. the "Time" the game has been running.
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Take a moment and create the above logic in an actor
, without using the precision function (only use game.time in the display field which is found under Attributes > Game > Time). Now, drag that ac-tor intothe sceneand press play. Notice how the number representing the time keeps changing position slightly?
you are awesome. I dont know how you knew my actor was not the prototype anymore lol. how did you figure. how did I not make it prototype. your like neo from matrix man. lol
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