"Light the Way" (Looking for testers!)
tylerglessner
Member Posts: 246
Hey guys, I'm looking for testers for my new game before I submit it to Apple! If anyones interested, itd be greatly appreciated!
[DESCRIPTION]
Light the Way brings a new twist to the classic memory game genre. You will be shown a path across a grid. Your job is to recreate said path by tapping the squares in the correct order. Sounds easy, but as you reach higher difficulties, the grids become larger and the paths longer, testing how effective your memory truly is!
[KEY FEATURES]
-160 memory straining levels
- 4 challenging difficulty levels
-Beautiful, simplistic design to compliment your devices Retina display as well as the flat design of iOS 7
- No timers! Play when you want for how long you want!
-Completely free, with no restrictions or paywalls! However, you may donate to the developer if you wish
[NOTES]
-Requires iOS6 or higher
-The game performs well on the iPad. However, the back button is positioned slightly higher on the screen
[SCREENSHOTS]
[DESCRIPTION]
Light the Way brings a new twist to the classic memory game genre. You will be shown a path across a grid. Your job is to recreate said path by tapping the squares in the correct order. Sounds easy, but as you reach higher difficulties, the grids become larger and the paths longer, testing how effective your memory truly is!
[KEY FEATURES]
-160 memory straining levels
- 4 challenging difficulty levels
-Beautiful, simplistic design to compliment your devices Retina display as well as the flat design of iOS 7
- No timers! Play when you want for how long you want!
-Completely free, with no restrictions or paywalls! However, you may donate to the developer if you wish
[NOTES]
-Requires iOS6 or higher
-The game performs well on the iPad. However, the back button is positioned slightly higher on the screen
[SCREENSHOTS]
Comments
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I was gonna say count me in but I guess I'll just grab a promo. Took KXYK3ARWA3J4. Thanks!
Edit: Light the Way has really grown up. I like the new look, the color scheme, the music. Nice work!
Tatian
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Reminds me of Simon says
Darren.
I like the clean style of the app, the game concept is great, the music chill and non-intrusive, but:
The game takes crazy long to load on an iPhone 4 - 16s before the sound kicks in, 20s before the image comes on. First time I tried running it I actually force quit it, because I thought it had crashed and isn't incompatible with iPhone 4.
Touching the left bottom corner to go back is very counterintuitive, who not have a back button? Especially on the iPhone 4, a big part of the button gets cut off, I assume, so that you have to touch the very tip of the corner -- I usually have to tap two to three times before it registers. This goes for other buttons as well, it usually takes three+ taps for them to actually respond! This is especially a problem inside levels, I often get mis-registered touches, which is frustrating (especially with harder puzzles), because you need to restart the puzzle from the very beginning because of it!
It would be great to check for illegal moves as well and not count them against the player. If you tap on the other side of the game board, you can safely assume it was mis-tap, because players know that the squares always need to touch for the move to be valid (though not necessarily correct).
You shouldn't need to press the bottom left corner to go back within the main menu. You should be able to click on either 'difficulty select' or 'settings' straight away, since the buttons are visible at all times! It feels like it's broken, when you're tapping on the button but it just isn't responding.
Reset the game data and tutorial break the UI response, the bottom left corner thingy doesn't work there at all.
If you fix these issues, it will be a great game! Right now, though, I couldn't recommend it.
I'll start working on an update when I get home to address some if the current problems. Thank you for being patient!
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Absolutely. Let me know when it's ready.
Fixes:
–Fixed problem where tapping an already highlighted square resulted in a failure of the level
–Fixed an issue where Insane levels would not play
–Fixed issue where Tribute screen would not show
Changes:
–Instead of taking you back to the level select screen when you fail a level, you will restart that level instead
–Added a physical back button
–Now supports devices running iOS 5.0 and above
https://itunes.apple.com/us/app/light-the-way/id731070875?ls=1&mt=8
It is better to be able to be made to carry out a tap, after seeing to the last since a tap input can be performed while the computer's grid is moving.
Since the last tap was carried out and the screen is changed immediately, the last tap has not shone blue.
It is better to use the display of "GOOD JOB", after shining several seconds.
Changes:
-Corrected problem where a long black screen shows upon start up
-Added the ability to "Retry", go to the "next level", and "return to menu" on the win/lose screen
-Cleaned up code, resulting in better performance.