Get voice files down under 50mb suggestions?
EwanG
Member Posts: 2
Have a game that I am working on where I got full vocals for my characters. The mp3 files for all the voices add up to around 80 megs. That was fine when I was publishing for a desktop platform, but obviously won't work for Kindle or Android. Suggestions on how I can squeeze the files without losing too much quality? Images are another 12 megs (got those down by resizing to closer to native resolution), so I'm guessing I need to cut the vocals to a max of 30 megs to leave room for the logic and the music files.
Comments
For the mp3s try turning them into ogg files at the lowest compression setting. I find that ogg preserves audio quality better than mp3. Ogg is one of the native audio file formats for GS anyway. You can use Audacity for conversion which is free.
But it sounds like you may just have to either use less audio files, or accept that you'll have a large file size for your finished app.
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