Need feedback on art style for platformer
Frazzle
Member Posts: 223
I've been making small changes for the graphical style of my game and I feel like I need a kind of re-assessment of it by more experienced game designers. The game has a simplistic Blocky retro look but with minor effects like fading in and out for lasers etc. http://frazz3l.tumblr.com/ - The top image shows different objects, in proportion to eachother.
Constructive criticism is welcome, FM.
Constructive criticism is welcome, FM.
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FM.
maybe on the lazer you can add 2 colors, middle line lighter then outer line.....
so just make a red laser for example... dark/outer red width 20 and lighter/middle red 16 or something like that. lay them on top of eachother so u can see the dark/outer red as a edge around the lighter/middle red.
and maybe make the dark red flicker as it comes on.. idk just play arround with it and whatever looks best....sorry im bad at explaining :-@
hope it made sense
edit: heres what i was trying to explain to get that light color inside and dark outside
http://www.codepoke.net/wp-content/uploads/2011/12/preview.png
You are pretty close to be honest - nearly there But...
Currently the layout is not centered vertically or given any less obvious perfect compositional boundaries (which are much more strict).
The blocks above the floor line also lift the feel of the composition.
To learn about this see the 'Rule of Thirds' which is used extensively in film making and art - and then the 'Golden Section' which is used extensively in fine arts.
You might need to tweak it a bit to get the sweet spot.
You can look at minimal fine art and it just hums with life - why? Composition derived brilliance.
With something like this, as a designer to me it lacks a little structure and character. This is due to the very slightly off placement of the floor level - it's neither here nor there to my eye - it only needs to move slightly down however to come right...
Then there is the character of the game. I have done some quick layouts where I adjusted the layout to the rule of thirds to the pixel and then added some character with stage names, tries, and times - this is then set off with a skull dude who has eyes the size of his holes left and right. I left them grey so he could balance on the edge
That's what I have to add - hope it helps as with something this simple it's a tricky subject to talk about - hopefully I have sent some sparks of imagination your way
Hope this helps
The caveat being we deal with a lot of different screen ratios and devices - so it's a mission doing much more than a centered layout at times.
Random ideas that just came to me.
Cheers, M@
http://frazz3l.tumblr.com/
Other possible changes will take alot longer for consideration.
Thanks for the help! FM
Cheers, M@
maybe you have to hit a trigger or do something to make them appear briefly.. or make them very faint.. maybe they appear for just a moment when the level starts.
just watching the video, I would never have known i could jump up and find one of these invisible blocks.
overall though yea the minimalism works for this kind of game. well done
FM.
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