Squariit
alimpo83
Member Posts: 188
Hello all,
I've been working on an adventure game, but it's so overwhelming that sometimes I have to step down. As such, I've been creating a physics game, with 4 colour control. It's based on a template for the controls, but I've added many other features. The goal is simple, to get the square to the green circle. Features a 4 colour control and a 4 colour square, that responds to the colour you press, depending on its position. It seems very simple to play, but it's challenging! My friends are enjoying the demos and they say it's really nice. Their reactions while playing are very funny, because in the challenging levels, they try to find a way to press the right colours, choosing the best finger available lol. Maybe I'll do a video sometime!
The graphic style is flat design.
Will feature 50 levels for the first version. I'm building levels, increasing difficulty with each one. The game is called Squariit.
Thanks!
I've been working on an adventure game, but it's so overwhelming that sometimes I have to step down. As such, I've been creating a physics game, with 4 colour control. It's based on a template for the controls, but I've added many other features. The goal is simple, to get the square to the green circle. Features a 4 colour control and a 4 colour square, that responds to the colour you press, depending on its position. It seems very simple to play, but it's challenging! My friends are enjoying the demos and they say it's really nice. Their reactions while playing are very funny, because in the challenging levels, they try to find a way to press the right colours, choosing the best finger available lol. Maybe I'll do a video sometime!
The graphic style is flat design.
Will feature 50 levels for the first version. I'm building levels, increasing difficulty with each one. The game is called Squariit.
Thanks!
Comments
The goal is to get the 4-colour square to the green circle. It's a very simple premise, but not so easy when the square rotates and your fingers have to adapt!
I've now developed teleporters to improved gameplay. I'm very happy on how this game is going.
It already features:
- Teleporters (based on colour);
- Pushable / movable blocks that activate triggers to deactivate the red lights.
It's coming up pretty nicely, I think. It's simple graphicly, but it's a mix of a physics game and strategy, mixed with reflexes and eye - hand movement.
It's pure gameplay!
The screen features also updated graphics, keeping it simple, but spruced it up a bit.
Level 22, Pushable Blocks.
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A small video. It's hard on the advance levels to play in the simulator, I'd need two fingers most of the time
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I hope to launch it between September / October.
Thanks!