What'd you think of my first character?
hamzeyyy
Member Posts: 25
Hi, I'm making my first app.
1.Here's my character I have made, what'd you think of it?
2,Anyways to improve it so it looks more 3d and still cartoony?
3.Is it app quality?
It's only going to be small when it's on screen, I exported it to a medium quality RGB colour version, when it was in the standard settings the colours went weird and neon green.
Just incase the image isn't uploading properly here's the link
http://www.flickr.com/photos/100815205@N05/9604290832/lightbox/
Looking forward to hearing your feedback
1.Here's my character I have made, what'd you think of it?
2,Anyways to improve it so it looks more 3d and still cartoony?
3.Is it app quality?
It's only going to be small when it's on screen, I exported it to a medium quality RGB colour version, when it was in the standard settings the colours went weird and neon green.
Just incase the image isn't uploading properly here's the link
http://www.flickr.com/photos/100815205@N05/9604290832/lightbox/
Looking forward to hearing your feedback
Comments
Purely from an art perspective though I'd say it looks 'app quality'
Good luck with your first game!
Btw you should always make your art in RGB colour mode to begin with. CMYK is for print.
It's cool but I think the two colours are clashing and you will lose the detail in the eyes and mouth with the thin black lines like @Asobu_Games said, because the two colours are fighting each other. A pastally red or a yellow might still look menacing and should make the image more clearer.
I'd say it's more important to focus on contrast. If you remove all hue from your character you will see that the red and green tones/shades are almost identical, there is very little contrast. You could still use a green and red hue but it might be good to make one colour darker and one lighter to create some contrast if you want to make the eyes 'pop'. Also make sure to consider the contrast between the background and your characters. Generally it's a good idea to make your characters/objects/enemies etc stand out against the background by giving them some contrast.
Finally, another tip is to make sure your characters have a strong, easily recognisable silhouette. If you think of the best iconic characters such as Sonic, Mario, Mickey Mouse, Lara Croft, Master Chief etc, they all could be instantly recognized by silhouette alone. Just a thought.
I like to use brush strokes and slightly wobble the shape of the insect so it is not symmetrical (as it is through the horizontal).
This picky and many people do not see this kind of detail
What are the benefits of using the same stroke size?
Yeah I'll work a bit on the legs, not really fussed about the '3d' effect in the mouth but I will give it a shot.
So when I import the image to game salad it should be in RGB mode too?
Btw, how long should I spent on graphics in terms of hours?
Thanks I'll try using them colours then, I'm not really bothered if you cant see the black lines as it's only a minor detail but I agree it may look better if they can be seen
Some say blue and green should never be seen.
A google search will give you this saying "red and green should never be seen except on the dress of an Irish queen" and it's related to boats or something.
The red and green thing was just my opinion. Do with it as you choose
Btw, just downloaded your app - Can of games... my AVG app on my android phone says it's intrusive behaviour. - just something i thought I'd let you know as many ppl would install it straight away because of this.
Also although I haven't made any games yet I think it would be good if you made the levels harder as they progressed in other ways than changing the time and adding more worms.
I think if you add 'good' worms that you are supposed to avoid then that'll make it harder, multikills where you can get bonus points from killing a certain ammount of worms in a certain time will make it good too.
It's just user advice, I'm far from a pro. The graphics are really nice and I like the way you have to peel the can to get to the difficulty bit and the levels.
Any other tips how to get more contrast?
I'm going to make the background a light colour with bits of dark bits so hopefully it'll stand out well.
I agree with making a recognisable silhouette, it's kind of like company logos - everyone knows the Nike swoosh. I don't really think it can be applied to this bug though as it is kind of complex to remember. But I will try it for other characters and hopefully future apps.
no i didnt mean on the one character. i just meant for all your art work. lets say your going to make another bug. you want its strokes to be the same as this bugs. this bug looks great. i was just giving you a heads up because i ran into this problem where i forgot what stroke i did my character in and they look a bit different now haha.
ah right, thanks for the heads up I'll remember that!
I wanna get the graphics finished with asap tbh, only have a month left to make the app. Going to start full time now and get a lot of hours done on this project!
https://www.dropbox.com/s/zqf4ciatwcwr38c/iPhone 4 bug no saturation.jpg
When I convert it to grayscale it looks like this
https://www.dropbox.com/s/y3qhil4oipftddg/iPhone 4 bug.jpg
BTW, when I made the first character I used a iphone 4 screen resolution size, when I import it into GameSalad the size is all weird and a bit fuzzy when I scale it down to the right size. Any help?
The image size is 200x200pt , even when i tried 200x240 pixels it didn't make a difference.
Any help?
and check the size of the image in game salad and make sure it is 200x200
I'm not sure but I think he is using inkscape ^^
(very good program in my opinion)
✮ FREE templates at GSinvention ✮
✮ Available for hire! support@gsinvention.com ✮
This one looks better - The 2nd and 3rd bugs (going down) are the ones that I exported and clicked Anti Alaising - Art Optimized.
It is 200x200pt
https://www.dropbox.com/s/dsga7rijevxjsmz/Initial Scene.png
This next one is 200x200 pixels. Didn't seem to make a difference, the lines across the body still look blurry
https://www.dropbox.com/s/i9j4vojzdjisfpl/Screen Shot 2013-08-31 at 23.26.43.png
I have heard about saving it as 24/32 bit? How do I do this? I clicked Image transparency btw
because i had problems with images when i was running on os x lion... then upgraded and it started working good after that.
Check my comment above yours