Which one is better?
williamt2706
Member, PRO Posts: 85
Which one is better?
Game with 2 version, free and full (paid) or a single title with IAP to unlock the rest of the game?
Game with 2 version, free and full (paid) or a single title with IAP to unlock the rest of the game?
Comments
You want to make it easy for them to continue playing, and having a second app to download isn't making it easy for them. You risk losing them completely when you tell them to leave your app and go download another one.
Sure you make your game free - but you make it incompletable without spending money. Jewel Mania is a good example of that. It's a great Bejeweled style game that lets you progress even up to level 65 - then it gets really hard and you have to buy things that you can not already earn. A lot of people don't mind this - but a lot of people are rebelling against games that are free and demand you pay - not 99 cents or $1.99 for the app - but 20x 99 cent or $1.99 or $4.99 IAPs.
Plants vs Zombies is a good example of a game that used to be totally playable - cost money to get - had some non essential IAP - just a few. Now it's like walking in to a store playing the new version - so many things to buy. They have to play a fine fiddle when tuning the balance difficulty and sales overload. I personally would now rather pay for a game than have a full on banking system behind a free charade.
But I have pretty much built that in to my game - so I am stuck with the same question as you really. I could make the paid for game a lot easier to reach goals perhaps? In my game there is nothing you can not get if you play it for long enough - that I think is fair. So if you want to get the top of the line IAP you have to play it many many times.
I don't have anything in the app store yet so I am sure there are some other people who would know more about this through experience than I do. I have read a bit of material on the matter but that is a little old now at 2011.
I would also be keen to hear from some people who have done both and what the results were
Cheers, M@
You have a point, tq
@matarua
Agree, there's some free game with IAP i don't really like too. Specially incompleteable when it's still in early game and made me too lazy to play, and some of them have a ridiculous IAP price. But some are still progressable without force us to buy IAP. But look at how market going on these days, free game with IAP more popular for dev choice i think.
http://forums.gamesalad.com/discussion/59570/has-anybody-had-a-mobclix-payment-yet#latest
IAP with iAd(remove ad) would be a best choice?
Then you have the one in a million success stories like Super Hexagon which charges $3.99 (yeah? Sorry from NZ and doing conversion) - and there is no free version. But it is viral - so it can be like that.
Viral is a sickness. So you have to make your game so sick it gets transmitted from person to person like a global raging infection.
Badland did that.
We are still selling the first one, and made alot more money on the first one. Not sure why, we think it's a big mystery, because the follow up is such a better game, and we only charge $1 inApp to unlock everything. So really no difference price wise. We also think we build the inApp pretty smart, and made it clear that 1 buck unlocks all..
On the first one we had a free trial out, and it also got alot more downloads than the new "free" does.
We done exactly the same marketing + more on the new game, but still, a big disapointment.
I my self thought it would be a big success going the inApp way, until 6 months ago.. I'm leaning more and more towards paying for the full game model.
Like matarua says:
"There has been an avalanche of freemium and I have seen so many people say they will not go near freemium apps or games." <- I've also seen alot of talk like that.
It might work for some games..
DriftClubRacer: https://itunes.apple.com/us/app/drift-club-racer/id372594783?mt=8
DriftClubRacer2:https://itunes.apple.com/us/app/drift-club-racer-2/id600073657?mt=8
In the beginning when almost every game was $0.99 people downloaded it and actually gave it a good go since they already spent their hard earned money on it. Today when you can download a game for free and try it out, I think many people do so, but they also delete it if they dont find it fun/good enough in a very short time.
Just some thoughts..
I also have a feeling that the players won't really pay for extra levels, rather than paying for upgrades and customisation. It seems to me that IAP work the best with those games where you at a certain point have to upgrade some stuff, expand your farm with a new silo, upgrade the blacksmith to be a smithing god - making you better weapons, upgrade you engine for faster car
Also, there always seem to be both coins, and diamonds in IAP games.. They must be there for a reason <- making more money
http://www.ghostvolta.com/fighting-the-pay-to-win-of-free-to-play-games-exclusive-interview-with-nway-games/#/vanilla/discussion/embed/?vanilla_discussion_id=0
This story discusses this theme from a big developer standpoint.