If anyone with an Android device does take the plunge please let me know how it plays. It runs great on the device I tested with - but there's obviously a lot of other Android devices out there!!!
Hope to follow with iOS versions soon (once GS updates with full iOS7 support).
Cheers mmzbr, Yeah - the game was actually built at iPad resolution, so have published letterbox to the Android store (hence the the 4:3 ratio and bars on the Nook).
The alternative would be to stretch, which would look pretty horrible. Or reformat to 16:9 losing some of the top and bottom of the image. I'm reformatting for Nook and iPhone5 so I may update to the 16:9 version on Google Play too when I'm done.
Tricky to know how to play it with so many different format sizes!
@DigiChain Besides the ratio problem the game is amazing, well done again.
I´ve developed my Gamesalad games (Android Version) using Kindle Fire as base format. The 1024x600 resolution fits in the majority Android screen resolutions with 95-100% fill rate. But your game have high detail graphics, using 1024x600 you will probably exceeds the 50mb APK size limit, Gamesalad wont have assets/binary split atm like Unity so size is a problem to us. I had the same problem on the final chapter of Bloody Mary and had to revamp all the graphics to 800x600 and resample sounds/music to fit 50MB and deliver the final version of the game.
Comments
https://play.google.com/store/apps/details?id=com.chopperkhan.magiccastle&hl=en_GB
If anyone with an Android device does take the plunge please let me know how it plays. It runs great on the device I tested with - but there's obviously a lot of other Android devices out there!!!
Hope to follow with iOS versions soon (once GS updates with full iOS7 support).
Thanks guys.
Theres a big black border ;(
Yeah - the game was actually built at iPad resolution, so have published letterbox to the Android store (hence the the 4:3 ratio and bars on the Nook).
The alternative would be to stretch, which would look pretty horrible. Or reformat to 16:9 losing some of the top and bottom of the image.
I'm reformatting for Nook and iPhone5 so I may update to the 16:9 version on Google Play too when I'm done.
Tricky to know how to play it with so many different format sizes!
I´ve developed my Gamesalad games (Android Version) using Kindle Fire as base format. The 1024x600 resolution fits in the majority Android screen resolutions with 95-100% fill rate. But your game have high detail graphics, using 1024x600 you will probably exceeds the 50mb APK size limit, Gamesalad wont have assets/binary split atm like Unity so size is a problem to us. I had the same problem on the final chapter of Bloody Mary and had to revamp all the graphics to 800x600 and resample sounds/music to fit 50MB and deliver the final version of the game.
I'll look at updating once I've reformatted then.
Glad to hear you're enjoying the game. A lot of sweat went into this one!
iPhone version:
https://itunes.apple.com/GB/app/id689531500?mt=8&affId=1758689
iPad version:
https://itunes.apple.com/GB/app/id689533171?mt=8&affId=1758689