publish android with non-reverse-scheme name

w6w6 Member, PRO Posts: 3
Hi all,
I get a big problem publishing an update of an old game ( so already online for one year) . It was published with strange package name ( foo.bar.com instead of com.bar.foo).
We reworked the all game in GS and when it was time to publish, the website prevent me to generate the app if i don't put a reverse name. But i can't do that as GooglePlay or amazon won't let me update the app with a different package name !!
We don't want to start a all new game there because we get customers who couldn't update the game.
Support didn't give solution, so i ask here if someone get an idea ?
Note : googleplay and amazon DO accept non-reverse names in package name ( we have 2 or 3 like this and it's not a problem)

thank you for any idea :)

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    The proper naming convention has always been com.yourname.appname been this way for years as far as apple goes. All the videos GShelper have and I've made show this as the proper way. I think you're stuck. Unfortunately you should have done it the proper way the first time. Sometimes lessons and mistakes come with a price.
  • w6w6 Member, PRO Posts: 3
    I understand and for apple , there's no problem , as you never could publish any game from xcode with no proper naming convention.
    It's not the same for android platform and taht's my problem .
    What i don't agree is : If you take google adt with last version and build an android app, name the package "foo.bar.com". You will be able to publish your game on google play and amazon without any problem !
    So why GS publish just prevent me to do it if it works anyway ?
    That's my point : i would like to have the possibility to publish an ANDROID game with package name "foo.bar.com" on GS publish. It's not googleplay or amazon having problem but very well GS in that case.

    If not, I would like to have the possibility to download a ready to compile android project, so i could rename it and compile with adt. I don't see any closed sources problem here , as the GS library is an executable anyway. Lot of other closed source engines can do that and it's not a problem.

    I would agree to be stuck in a good way, but not this way! ( for now i lost 2 weeks of work with GS because of this "little" publish pb!

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I hear your point but remember GS is a tool built with novices in mind and I'm sure they set it up that way to avoid people with little knowledge from entering it wrong as Apple is for the free version. I always try to do things to a standard. I do all my version to the main standard. What you have is obviously a one time issue. Contact GS support and see if the can help you get past this and then moving forward this won't be an issue with any game you make moving forward.
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