Spawning System

I am creating a shooting game in which the hero moves left to right at the bottom and the enemies scroll from either left or right across the top and the hero shoots them. I have a wide variety of enemies that preform various methods of attack. My question is what is the most efficient spawning approach? I have 25 levels, and I want it to progress obviously. Currently I have been playing around with creating a spawn enemies actor off to the side of the scene and manually inputting when i want each to spawn, but I cant see that going smooth with optimization. Any help would be greatly appreciated!

Comments

  • joshiwujoshiwu Member Posts: 207
    timers made with integer attributes . i.e. game.roundtimer and game.roundcount
  • belcsbelcs Member Posts: 6
    Do you mind giving me a small example?
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