Need feedback from video of indev platformer SHADE

FrazzleFrazzle Member Posts: 223
My game, SHADE has been indev from just under a week now and i think it's almost time to set about making the actual levels than just creating features and testing them out, so I was wondering if anyone had any last minute ideas as for features in this game (gameplay-wise only, not timers etc.) seeing as once I start creating levels it won't be so easy to implement new ones.
The top video here is the current version of SHADE: http://frazz3l.tumblr.com/ I'd recommend watching this video non-fullscreen, it looks better.
Ideas for possible improvements for the game are welcome. Cheers,FM.

Comments

  • KevinCrossKevinCross London, UKMember Posts: 1,894
    Create a conveyor belt level/feature where you're continuously moving like "The Impossible Game". I think that was the name
  • KevinCrossKevinCross London, UKMember Posts: 1,894
    edited August 2013
    When you do the first jump in the latest video and you land on the invisible platform, are you doing a full jump or are you steering in air to land on it? I'm just wondering as you may end up people doing a full jump, not making the gap, trying several times and then throwing their phone in dispair because it's impossible. Aren't you worried that the general public won't see/find the hidden platforms or know to walk up to a wall to make it a lighter shade so that they can walk through it?

    Don't get me wrong it's still cool :)
  • FrazzleFrazzle Member Posts: 223
    1) I've had that idea since someone else likened it to that game, I'm not ruling it out as a possible mode though.
    2) Full jumps, no steering.
    3) It's being designed for Macbook, so the lighter shade issue would be minimal.
    4) I may make it so that the blocks go brighter the closer the player gets to them, as opposed to turning visible when touched.
    5)Both features will be introduced in tutorial levels, so they player will know to search for them.
    6) Yes, yes it is. :D
    Thanks for the feedback. FM
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    Lovin what I see! Looks hard!
  • OskarDeveloperOskarDeveloper Member Posts: 533
    edited August 2013
    This would do good on steam! If we only could publish exe :(
  • FrazzleFrazzle Member Posts: 223
    Thanks for the support! FM
  • Mathiashelseth99Mathiashelseth99 Member Posts: 37
    OMG It would go right on Steam™!!!!
  • FrazzleFrazzle Member Posts: 223
    Bump.
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