I don't see the appeal of designing games to match the look of IOS7's GUI design. I'd want my app to be as far away from referencing the OS as possible. I know some people are jones'n to make their apps look iOS7-ish and most of those apps are very forgettable.
I am huge an of flat design and I am saying NO. Mainly because you can not incorporate "flat design" into a game. A game has to be designed for flat design, not incorporated in. Otherwise your just going to have two different feels in your game.
There is also a difference between flat and simple and just lazy. So of you want to be part of the flat design party, start from scratch. It picks something simple and does it very well, unlike simple which is just plain old colours on a plain old game.
Seeing as your poll mentions apps and not specifically games it's a tricky one. I think non-game apps that already use the current apple interface style should be updated, or they're going to look very out of date when iOS7 rolls around. But with games I don't think it's necessary at all, just like nobody (that I know of) designs their current games to match the visual style of iOS6.
Although here's a thought - for everyone that's implemented a 'rate this app' popup in Gamesalad, I'm guessing the iOS7 popup will look different to the current one, so this will need updating if it's supposed to look like it's coming from iOS.
I agree with @RP Art design should be based on how you want your game to feel and what vibe you want to send off. Worrying about Apple's design is pointless. The focus should be on what style you wish to present your game / app based on the genre and mood you want to express to the player.
SlickZeroHouston, TexasMember, Sous ChefPosts: 2,870
I'm just glad there is an option to turn off the flat look. I hate it. Looks too much like Windows.
Launching a game that matches well with the new iOS theme shortly after it's launch, if it's good, may be enough to get you featured on the app store home page. I'm sure after a short while It will not matter though. But it couldn't hurt.
Don't you just run the risk of getting it rejected though if you're mimicking the style of the OS? I'm sure I've heard of them rejecting apps because buttons in a game look like the OS icons with rounded edges etc.
I'm not recommending copying Apple. Yes, they will reject you for using their design elements, but they won't reject you for using a flat design style. Two entirely different things.
For several reasons, one being that flat design in general looks ugly... everyone to their own taste.
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
the flat icons are crap imo. I certainly would not design my game to match for the sake of matching. maybe your art is nice enough and fits the game but dear god don't do it just for the sake of following apple.
Did we implement Apple's Skeumorphic design into our apps? Not really. Its just a design trend. You can follow whatever design trend you want. (As long as it complies with Apple's human interface guidelines)
Comments
I don't see the appeal of designing games to match the look of IOS7's GUI design. I'd want my app to be as far away from referencing the OS as possible. I know some people are jones'n to make their apps look iOS7-ish and most of those apps are very forgettable.
googled it, and i would say no since its still a concept
There is also a difference between flat and simple and just lazy. So of you want to be part of the flat design party, start from scratch. It picks something simple and does it very well, unlike simple which is just plain old colours on a plain old game.
So NO you should not be.
For example, I incorporate wood in certain parts of my game and I know Apple is getting rid of that sort of thing.
On a serious note, it's an aesthetic, just like 8bit pixels, or the painterly style of Tiny Wings.
I like it, others maybe won't. But I've never thought 'My games should look more like what Apple's doing.'
Cheers,
QS =
D(As long as it complies with Apple's human interface guidelines)
+ Flat/Minimalist Design + Skeumorphic design