Should we incorporate iOS 7's 'flat' design into our iphone apps?

fishbowl1fishbowl1 Member Posts: 54

Comments

  • LumpAppsLumpApps Member Posts: 2,881
    I don't think you have to. Games are a different league in my opinion.
  • RPRP Member Posts: 1,990
    Your games or everyone's games in general?

    I don't see the appeal of designing games to match the look of IOS7's GUI design. I'd want my app to be as far away from referencing the OS as possible. I know some people are jones'n to make their apps look iOS7-ish and most of those apps are very forgettable.
  • VolontaArtsVolontaArts Member Posts: 510
    edited August 2013
    what is this flat design?

    googled it, and i would say no since its still a concept
  • MillionairAppsMillionairApps Member Posts: 110
    I am huge an of flat design and I am saying NO. Mainly because you can not incorporate "flat design" into a game. A game has to be designed for flat design, not incorporated in. Otherwise your just going to have two different feels in your game.

    There is also a difference between flat and simple and just lazy. So of you want to be part of the flat design party, start from scratch. It picks something simple and does it very well, unlike simple which is just plain old colours on a plain old game.

    So NO you should not be.
  • BoomshackBarryBoomshackBarry Member Posts: 712
    Seeing as your poll mentions apps and not specifically games it's a tricky one. I think non-game apps that already use the current apple interface style should be updated, or they're going to look very out of date when iOS7 rolls around. But with games I don't think it's necessary at all, just like nobody (that I know of) designs their current games to match the visual style of iOS6.
  • BoomshackBarryBoomshackBarry Member Posts: 712
    edited August 2013
    Although here's a thought - for everyone that's implemented a 'rate this app' popup in Gamesalad, I'm guessing the iOS7 popup will look different to the current one, so this will need updating if it's supposed to look like it's coming from iOS.
  • Tiny_StudioTiny_Studio Member Posts: 50
    I'm making a flat design game :)
  • KevinCrossKevinCross London, UKMember Posts: 1,894
    I'm considering doing my next one with a flat design because I can't draw.
  • fishbowl1fishbowl1 Member Posts: 54
    I mostly mean in terms of menus and stuff. I'm making a word game and I'm worried about it looking out of date once everyone gets used to the new OS.

    For example, I incorporate wood in certain parts of my game and I know Apple is getting rid of that sort of thing.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I agree with @RP Art design should be based on how you want your game to feel and what vibe you want to send off. Worrying about Apple's design is pointless. The focus should be on what style you wish to present your game / app based on the genre and mood you want to express to the player.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    I'm just glad there is an option to turn off the flat look. I hate it. Looks too much like Windows.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    I totally love new iOS 7, and my new game is completely flat (menus, HUD, buttons, icons, even characters, and game backgrounds - everything).
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    Launching a game that matches well with the new iOS theme shortly after it's launch, if it's good, may be enough to get you featured on the app store home page. I'm sure after a short while It will not matter though. But it couldn't hurt.
  • KevinCrossKevinCross London, UKMember Posts: 1,894
    Don't you just run the risk of getting it rejected though if you're mimicking the style of the OS? I'm sure I've heard of them rejecting apps because buttons in a game look like the OS icons with rounded edges etc.
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    I'm not recommending copying Apple. Yes, they will reject you for using their design elements, but they won't reject you for using a flat design style. Two entirely different things.
  • JSprojectJSproject Member Posts: 730
    For several reasons, one being that flat design in general looks ugly... everyone to their own taste.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    the flat icons are crap imo. I certainly would not design my game to match for the sake of matching. maybe your art is nice enough and fits the game but dear god don't do it just for the sake of following apple.
  • fishbowl1fishbowl1 Member Posts: 54
    Yeah I wouldn't do it to copy Apple, just to avoid looking out of date. Still torn on it though
  • quantumsheepquantumsheep Member Posts: 8,188
    Yeah I wouldn't do it to copy Apple, just to avoid looking out of date. Still torn on it though
    I specialise in looking out of date ;)

    On a serious note, it's an aesthetic, just like 8bit pixels, or the painterly style of Tiny Wings.

    I like it, others maybe won't. But I've never thought 'My games should look more like what Apple's doing.'

    Cheers,

    QS =D
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    edited August 2013
    Did we implement Apple's Skeumorphic design into our apps? Not really. Its just a design trend. You can follow whatever design trend you want.
    (As long as it complies with Apple's human interface guidelines)


    + Flat/Minimalist Design + Skeumorphic design
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