Is there any thought of more collision options in the future other the a Box and Circle, Don't get me wrong I've done a lot with those two but sure could use more options.
There is an issue with the Android publishing system. The second password is not getting stored after hitting return and no green checkmark comes up. This is causing an the app to crash after start screen on Android device. I published this same app last week no problem and no major changes have been made to my system or app. My SDK is current, my pointers are all good and I have JDK 7 installed on Mac.
Excuse us @Codewizard, would the Data collecting and sending mentioned before be up and running within a month or two? Just wondering if I should start planning for it before release of game or wait to add in some extra features. Or was it just a thought and hadn't actually been looked at yet. Thanks
I'm not sure what you mean by "data collecting and sending." I might be having a blonde moment. Can you clarify this?
I'm not sure what you mean by "data collecting and sending." I might be having a blonde moment. Can you clarify this?
He's referring to sending and retrieving data from a table via JSON that was mentioned in a previous post. It was mentioned as a separate thing from Async. If we got that we could essentially roll our own Async.
Is that separate from Asnyc Multiplayer? If so what is it's status? Or is it just at the brainstorming stage?
Okay, so, that feature is technically separate from async multiplayer. Although it currently is bundled in the same branch of development as async. We could potentially lift it out.
It's a little more complicated than that though. We have some rework of how we build the engine / tools wrapping up. All of our new development needs to be merged into that branch before we push it out. Well, "need" is a strong word. It's optional but preferred.
I'll reach out to the developer that made that feature and ask him about lifting it out into the nightly build. It'll probably need to wait until some other stuff is ready though. But perhaps it's easily done.
Okay, so, that feature is technically separate from async multiplayer. Although it currently is bundled in the same branch of development as async. We could potentially lift it out.
It's a little more complicated than that though. We have some rework of how we build the engine / tools wrapping up. All of our new development needs to be merged into that branch before we push it out. Well, "need" is a strong word. It's optional but preferred.
I'll reach out to the developer that made that feature and ask him about lifting it out into the nightly build. It'll probably need to wait until some other stuff is ready though. But perhaps it's easily done.
Fantastic, thanks for taking to time to reply. Good to hear that it's coming sometime down the track.
I know creator UI stuff in not at the top of the list. But would it be quick to add one adjustment for the next stable build? To have it so the expression editor can have line breaks. Instead of everything being on one line. Gets awkward to use when referencing a few table cells.
@CodeWizard last week, you said stretch would be put in Publishing this week? Any updates on that? Thanks
unfortunately I have been side tracked with bug fixes on other platforms (like android) I have Mac creator ,Mac and iOS working. I still need to finish android, both viewers and make it accessible in web publishing. No ETA on when I will get back to this. Hopefully soon.
Totally agree with @FryingBaconStudios, its best to have a stable software first, no point in having a flowing list of features, if the build is going to be unstable.
One bad crash and a few upset customers, will be enough to put your app down, no matter how fancy your app is.
Okay, so, that feature is technically separate from async multiplayer. Although it currently is bundled in the same branch of development as async. We could potentially lift it out.
It's a little more complicated than that though. We have some rework of how we build the engine / tools wrapping up. All of our new development needs to be merged into that branch before we push it out. Well, "need" is a strong word. It's optional but preferred.
I'll reach out to the developer that made that feature and ask him about lifting it out into the nightly build. It'll probably need to wait until some other stuff is ready though. But perhaps it's easily done.
I've just designed an app that would really benefit from the table stuff too.
It sound to me like @codewizard is developing a system for sending builds through their new process. It appears he redesigned and updated their tools for checking things and how the combine their new systems with the current system. Keeping this intact is key as in the long run it will produce better results. I for one urge codewizard to keep lazer focused on his plan and don't deviate from it because the natives are restless. I'm sure he's realized around here you're damned if you do and damed if you don't so stick with your plan. I for one trust your judgement, you know what you're doing and don't let those who don't have a clue of what goes on in the kitchen nag you into doing something you'd rather not do.
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Is there any thought of more collision options in the future other the a Box and Circle, Don't get me wrong I've done a lot with those two but sure could use more options.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Is that separate from Asnyc Multiplayer? If so what is it's status? Or is it just at the brainstorming stage?
Okay, so, that feature is technically separate from async multiplayer. Although it currently is bundled in the same branch of development as async. We could potentially lift it out.
It's a little more complicated than that though. We have some rework of how we build the engine / tools wrapping up. All of our new development needs to be merged into that branch before we push it out. Well, "need" is a strong word. It's optional but preferred.
I'll reach out to the developer that made that feature and ask him about lifting it out into the nightly build. It'll probably need to wait until some other stuff is ready though. But perhaps it's easily done.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
- Thomas
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
One bad crash and a few upset customers, will be enough to put your app down, no matter how fancy your app is.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I had my taste of it, and its very bitter I can tell you that. [-X
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
But like @FryingBaconStudios, I believe the priority has to be stability.
Okay let the outrage of my post begin..lol
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS