Testing on Iphone or Ipod
JamesBoucher
Member Posts: 433
Is there away to test on the Iphone or Ipod now. (I'm a newbe)
Comments
-JGary's words of wisdom
Can anyone at GS help, I have downloaded GS 0.5 (paid for the Early Access Program)
Question ..how do I access the GameSalad Viewer for iphone I can not see this anywhere. Is this a virtual iphone emulator (like in one in the apple sdk software) or an actual way to get your project on to your iphone?.
Also I clicked export to iphone to see what this did and my project was turned into a .game file and the contents are now corrupted.!! (empty) and my original project gone forever!!
To add insult to injury I am awaiting Apple to enroll me as a paid up developer, unfortunately they are not processing my application/enrollment claiming theres a problem that my card details don't match my enrollment details (which isn't true).
I'm completely confused and pennyless now. If Apple don't enroll me then I'll need to get a refund from all concerned. : ( (it's all going Pete Tong)
Have you activated your subscription in GameSalad Creator? Last section of:
http://gamesalad.com/wiki/developing_for_iphone:building_gamesalad_viewer
When you run the GameSalad Viewer on your device, if your subscription is activated on the Creator, then you will see the button to send to the device at the top next to the Green Preview Arrow button. Assuming you are on the same wifi network.
Let me know if there are any other questions.
I got the Gamesalad viewer app. running a game on the Apple sdk Iphone simulator : ) but not on my iphone or iphone touch : (, I always get similar message.
Code Sign error: a valid provisioning profile matching the application's Identifier 'com.gendaigames.gamesaladviewer' could not be found
or what ever I choose, I have downloaded a sign code certificate and Provisioning profile. Any suggestions would be great. Thanks
like..
'com.JoeGames.gamesaladviewer'
Thats is all I had to do to get it to build onto my device.
Also, any clue what the cost will be to us (developer) to have the ability to export our games to be Iphone ready?
http://gamesalad.com/membership/earlyAccess
I can not open the info.plist file its always in red and will not open to edit.
And continue using GameSalad to make games for free.
To publish to iPhone, then yes, you have to pay.
Dr. Sam Beckett never returned home...
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I guess I would like to see some way of testing how well my game would work on the Iphone or Ipod before spending 500 for GamaSalad. Yes it is a very good tool for creating games, but that does not mean it's a good tool for the Iphone. Making games to run on a PC is not the same as making a game to run on the Iphone.
I've made ten gemes for the TMobile Android phones and seven for the Iphone and performance is a big issue. I would like to know it limitations before spending money...
In Xcode, go into 'Targets' and right click 'GameSalad Viewer' to 'Get Info' on it. Then search for 'code signing' in the 'Build' tab.
http://gamesalad.com/wiki/developing_for_iphone:building_gamesalad_viewer
In Xcode, go into 'Targets' and right click 'GameSalad Viewer' to 'Get Info' on it. Then click on properties. Change Identifier to:com.tshirtbooth.testapps (or whatever your using as indetifier)
Then search for 'code signing' in the 'Build' tab. Change the Code Signing Identity -> Any iPhone OS Device value to the correct provisioning profile.
Took me a while to figure this out. Not sure if this is how it's meant, but it worked for me! Cheers!
JGarys tip worked for me...
So lets say your App calls: MonsterKiller
Have created the App ID with the Desription: monsterkiller
and the Bundle Identifier: com.tshirtboost.monsterkiller
?
Then created the Provisioning Profile?
Downloaded it and added it to your ipod/iphone? (I have forgotten this two time
Then in Xcode like JGary said go into `Targets' .... Get Info...
klick proberties: Change Identifier to: com.tshirtboost.monsterkiller
(You have to delete the old and type in the new)
Then search for 'code signing' in the 'Build' tab. Change the Code Signing Identity -> Any iPhone OS Device value to the correct provisioning profile. (its written bold)
cheers!
I hope my english is not confusing everything )
I don't think there is ever a need to use the 'Other'
Where on earth do I find out what my correct provisioning profile is?
I've typed every possible combination..... what is it, where is it?
It's late, but it's working now finally - noticing immediately that the app is a little chuggy even on the a new 3GS when there's lots of enemies and shooting happening on the screen. Goes from 60 down to about 16 fps and up again.
Think a little demo video is needed to illustrate the whole certificate and authoring process, easier to see the process than read.
It's very late, only one eye open....
Thanks CM.