Preview of my next game ?

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Comments

  • lebiscuitlebiscuit Member, PRO Posts: 220
    I use, an iPhone 5, iPhone 4, and iPad mini,and all get 60fps, it's actually faster on mobile compare to my Mac, it's an old one... but the game is very optimized, imagealpha to compress the png, I don't use interpolate, only for numbers, Or alpha

    I've found an equation, that move object smoothly, I change an attribute and the object move,

    Also I change "visible", I've a rule that don't show what's not on the screen,

    And Yes I use nightly,

    Just spend 3 weeks on the menu, I'm happy to be back on the gameplay now,

    If you have question don't hesitate
    Cheers
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Even the menu system looks amazing .. Top Work!

    I thought Bamboo Forest was a top game but this is blowing it out of the water!
  • LoadedLoaded Member Posts: 240
    First up, very impressive @lebiscuit

    For me art work can make or break a game. I would imagine commissioning an artist would be expensive though?


    Also I change "visible", I've a rule that don't show what's not on the screen,

    What did you you use the visible on?

    Pleased to hear someone else doesn't use interpolate, I persisted with it but got tired of the fact it doesn't play nice with collide and has to be wrapped in timers to be interrupted.

    Website » Twitter » Facebook » Loaded Arts - Fun for thumbs.

    Developer Blog » 08/01/2015 - Week 72 – Apple, the great dictator…

  • chaleychaley Member, PRO Posts: 226
    So, what was the equation that helped things move more smoothly? I'm testing an endless runner at the moment & am experiencing jerky & lagged movements at times.
  • lebiscuitlebiscuit Member, PRO Posts: 220
    same equation you can found there , )
    http://forums.gamesalad.com/discussion/60048/bamboo-menu#latest

    cheers
  • chaleychaley Member, PRO Posts: 226
    Thanks man! ...I appreciate it. I'll have a look.
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