Learning curve to get my first Game App done with Windows and publish it in App store and itunes ?
drhalid
Member Posts: 8
Hello, I am fairly new and would like to know how easy it is to get my first game app published. Here is my "Game" plan:
- I would download a template
- Change the graphics
- Use the Windows Gamesalad creator
Would a "newbie" like me be able to make it work and get accepted in the App stores like that ?
Thanks for the help
- I would download a template
- Change the graphics
- Use the Windows Gamesalad creator
Would a "newbie" like me be able to make it work and get accepted in the App stores like that ?
Thanks for the help
Comments
Sure, anyone starting out can accomplish getting their app onto the market. Whatever you do, don't just hop into a template or tutorial without covering the fundamentals of game salad first (the Cookbook), it could save you from a lot of headaches and stress.
If you have already checked out the Cookbook, then I'd suggest checking out the various GameSalad (and GS for windows) videos on youtube to get a feel of what's coming. Also, if you know what types of gameplay features or effects you want to implement, there is likely a video made on that topic, check those out and then dive into your project.
Do you want to be a game "Creator" or just a game "Publisher"?
If you want to be a Creator, my advice is about the same as @RP. Take a couple days and wander through the cookbook, and bookmark the "Gamesalad Definitions" page. Then start your self education in a modular manner by trying out small concepts, making a new template for each one. Make each project very simple in the beginning, like "make the actor walk left and right" ... "Make the actor shoot a fireball" ... "make the actor spin to face another actor" ... "make a scrollable background"... (Tons more)
Trying to create and publish a full game from scratch right when you start will be enough to make you put down Gamesalad for a week at a time... you have to be able to think of it as a toy and not "work" (ok maybe YOU don't...)
If you want to simply be a publisher and don't care much for creating a game to play the way YOU want it to play, buy a couple templates (make sure they say "Complete Game" or similar) add your art, and try to spread the word about your game so that it can make enough $$ to buy the next template. You may eventually learn enough to create your own games but only if you try, because changing actor graphics in Gamesalad is usually just a matter of naming the image correctly and dropping it into the Images pane (ie, you don't have to look at any code to replace art under most circumstances).
-Grim-
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I see myself more as a game-music composer (electric guitarist) and just would view my games as a means to share my music :-)
For complete-game templates - what do I have to keep in mind when using it with the Windows-GameSalad creator ? I heard that there are some issues when using Windows & Game Salad
Thanks for your help :-)
Cheers