Possible Bug? Sound Effects cutting out...
bluelotus
Member Posts: 96
in Tech Support
I am currently experiencing a strange problem. After 16 seconds the sound effects completely stop working.
-I have tested this in the viewer, the scene preview, and a device and it is consistant across the board.
-I have no rule or timer that sets the "devices.audio.sound volume" to zero in the scene.
-When testing in the viewer I added a 'display text' in an actor with "devices.audio.sound volume" and it shows no change when the sounds cut out.
-In the viewer if I press the reset button on the top, the sounds remains off after the reset. I have to hit the 'Home' button in the GS menu and restart the preview to get the sounds back.
Anyone have any thoughts?
-I have tested this in the viewer, the scene preview, and a device and it is consistant across the board.
-I have no rule or timer that sets the "devices.audio.sound volume" to zero in the scene.
-When testing in the viewer I added a 'display text' in an actor with "devices.audio.sound volume" and it shows no change when the sounds cut out.
-In the viewer if I press the reset button on the top, the sounds remains off after the reset. I have to hit the 'Home' button in the GS menu and restart the preview to get the sounds back.
Anyone have any thoughts?
Comments
I've also been told by one of my beta testers that the sound does not work at all on their iPad 2 in adhoc mode - not sure if this would be related or not.
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To all having this problem, maybe we can help each other out..
1. how many music and sound actors do you have? i have around 20 sound and 1 music
2. did you compress your sound and music files? i did and noticed the problem only after (not sure if it's the cause though)
3. do you have 'no sound' (where the filename should be) in play sounds attribute? This happens when the sound file no longer exists in the game because you deleted it. I found out i have some, deleted the behavior but not sure if I found all
4. do you import mp3s, ogg, mp4 or others as your sound/music go gs? problem started when i imported ogg
So remove any PLAY SOUND behaviors that you might have that are not assigned to a sound.
Sorry for posting a thread about this, didn't know this one existed.
This is the only thing holding me back at the moment.
-Dane
-Dane
I can't be the only one with this issue? All I can think of is maybe an error somewhere is causing issues but there is no way for me to tell if that is the case? Has only had code errors cause audio to stop working? Some of these items have one rule on them that plays a sound when the game setting is true... Those don't even work after audio starts cutting out.
Anyone have a fix at all?
I can confirm that my file would drop all sfx after 15 seconds with the previous stable release 10.4.1. And I just tried that same file that I haven't touched in months with the latest nightly build 212, and it did indeed fix the problem. The sounds play and they do not drop out at all. I only played it for a few minutes but that was more than I ever got before.
If this fix is good to go, then it should be put into the next stable release when it gets released. Hope that helps. :-)
Do you know when we can expect the next update?
Thanks again!
It's the one thing holding me back from publishing. Lol!
Is there a way around it you think?
So now I get to wait until after my publishing certificate expires to publish. Yay!
Oh and i am also having this same sound issue on 0.10.4.1
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Our Christmas Wishes for iPad:: |
Astropak for iPhone,
Android
and Kindle Fire
Did you try using lowercase ?
I'm also having the same issues. I have gone through everything and am a Pro Member as well and am on 10.4.1. The sounds play fine for a while no matter where I'm at in the game and all of the sudden, all of my sound effects drop. This is happening in preview mode and when I'm testing on my ipad.
Ok, I went and tried out the latest nightly build and I can confirm that my sound issues seemed to be fixed in preview mode and the game played just fine. Therefore I assume that the sound issues I was having will be fixed in the next stable release since it is fixed in the latest nightly build.
New guy here!
I was having this problem too and removing any unassigned "Play Sound" behaviors did indeed fix the problem. Unassigned sounds still shouldn't break the sounds, but it sounds like that's getting fixed. In the meantime, this is a great temporary fix!
Thanks guys. Love this engine.