Windows 8 Resolution
HalfBakedProductions
Member, PRO Posts: 248
Hi all,
When working on a version of my game, PetRun for Windows 8, I came across an issue. What should the size of the screen be when I publish to Windows 8? I know that there are different sized PCs and Tablets, but is there a common default size I should use?
Thanks,
HalfBakedProductions
When working on a version of my game, PetRun for Windows 8, I came across an issue. What should the size of the screen be when I publish to Windows 8? I know that there are different sized PCs and Tablets, but is there a common default size I should use?
Thanks,
HalfBakedProductions
15 years old | Half Baked Productions | PetRun 2.0 - Classic Features. Redesigned
Comments
15 years old | Half Baked Productions | PetRun 2.0 - Classic Features. Redesigned
The minimum resolution for a Windows 8 device is 1024x768. This doesn't mean that your app needs to meet that minimum though. If your game was initially developed for the Nook (1024x600), the GS generated game will just scale down and letterbox the game.
Rather than resolution, the real question is which aspect ratio should you target? If you don't want your app to be letterboxed on the majority of devices, you should target a 16:9 aspect ratio. 1024x768 is 4:3.
1366x768 is 16:9 and is the recommended minimum to support the majority of hardware. My current resolution on my convertible Dell XPS 12 is 1920x1080, or 16:9 aspect ratio. This means that any other 16:9 apps should scale without letterboxing.
Hopefully that makes sense. For even more information on this subject, check out this article: http://blogs.msdn.com/b/b8/archive/2012/03/21/scaling-to-different-screens.aspx