pixel size problem / illustrator/gamesalad
daaddd
Member Posts: 116
hey huys, i am new with this working space, so when i was finishing my menu art i decided to try that on GS.
so , when i started the Project i used the default iphone size that illustrator got to me, 320 and 480
okay , was like this :
http://img844.imageshack.us/img844/7220/errorow.png
and then when i put in the GS it appears na ENOURMOUS image , i tried to resize it in the gs and it gets very ugly and distorted like this :
http://img607.imageshack.us/img607/258/error2v.png
help me please. sorry for bad english , ty bye
so , when i started the Project i used the default iphone size that illustrator got to me, 320 and 480
okay , was like this :
http://img844.imageshack.us/img844/7220/errorow.png
and then when i put in the GS it appears na ENOURMOUS image , i tried to resize it in the gs and it gets very ugly and distorted like this :
http://img607.imageshack.us/img607/258/error2v.png
help me please. sorry for bad english , ty bye
Comments
http://img822.imageshack.us/img822/1217/erro3s.png
http://img515.imageshack.us/img515/2049/erro4.png
This means for a iPhone5 friendly graphic make sure the image is 1136x640 at 72 dpi.
320x480 is an out of date size for iPhone really so do not use CS5.5 templates is my advice.
http://www.sendspace.com/file/5uzzm1
Your canvas size (the size of the actual file) is 400 x 562 pixels.
Your image area is 321 x 481 pixels.
@72.009 ppi.
When the file is brought into a Legacy iPhone Portrait project, it fits the screen size perfectly (or near enough).
Q: Which GS Platform size are you using ?