★★★ Little Viking Dungeon Of Doom ★★★

13

Comments

  • UtopianGamesUtopianGames Member Posts: 5,692
    edited May 2013
    @AppFueled not really, maybe 20 extra sales for the day it was posted.

    Darren.
  • BazookaTimeBazookaTime Member Posts: 1,274
    Really great game, one of your best imo. I am not talking specific numbers but how does this compare in sales to your earlier games like Bumps or Running Wild? Way better/worse?
  • UtopianGamesUtopianGames Member Posts: 5,692
    edited May 2013
    Bumps and Red Ball of Goo have been our biggest sellers both reaching top 20 in the US so this one is a long way short of those 2 atm with approx 400 sales so far and yesterday we only sold 14 so we expect it to go down to 5 or less a day pretty soon.

    You not only need a lot of review sites to pick it up (we only had a brief IGN mention and a TA review along with some lesser know sites) but you also need a nice apple feature.

    Running Wild (one of my personal favourites) was a complete flop and has only managed under 300 units to date, we have made a lot more by putting it on DBA as a full game.

    Its getting tough out there guys.

    Darren.

  • YoRoosterYoRooster Member Posts: 159
    Yep I agree. Now I'm experiencing it first hand myself with Jet Point it's definitely a tough nut to crack! Still hoping for some more reviews at this early stage though. I downloading Little Vikings and I think it's great! Love the graphics and the little touches with the shadow effect. Gameplay is fun and the little guys battle cry makes me smile every time :D Will leave a review tonight...
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    I can't beleive Running Wild only has 300 thats just crazy...

    I think that's still more than my old 'escape artist' game, which admittedly was'nt the best game ever made, but it played ok, had decent graphics and involved some tidy gamesalad rules and transitions. Unfortunately it remains true that getting a big hit requires a very large spoonful of apple luck... lots of months work does not guarantee success but I guess it raises your chances...

    Will download Little Vikings now and see it in all its glory.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    just played briefly now... (whilst I render a very unexciting video about ocean currents)... tidy graphics, I like the way your thrown into the game quickly and there's no need to explain how to play.... will aim to complete it before the years out.. Good luck with sales guys...
  • RUPASRUPAS Member Posts: 823
    edited May 2013
    Hi Darren, I've bought your game, and I have to say that I find an awesome game, I could not stop playing until I have passed the 100 levels, I've also collected 99 coins, there is an error to pick the currency of the world 7 level 5, if not get the first pick, then you can never go back to pick it up, because the hero always appears in the doorway, and as complete this level the hero disappears automatically and you can not pick up the coin. You you think of the App Store? seems that it is not profitable right? Your game is awesome, but has few sales ...
  • wolfbirdgameswolfbirdgames Member Posts: 66
    I have the same issue with my game Bomii as well. It difficult to get reviews. The games can be awesome but many reviewers require you to pay them to get a spot on their site which is annoying. This game seems pretty dynamic and cool. The App store is a hit or miss sometimes.
  • BazookaTimeBazookaTime Member Posts: 1,274
    Thanks for the information Darren. If a game of this quality is getting 400 sales, that is pretty depressing. Running Wild, 300 sales, is criminal as it is a incredibly unique game.
  • butterbeanbutterbean Member Posts: 4,315
    The iTunes app store is brutal now - it wasn't just 2-3 years ago that you could publish an app, and gain organic sales, and top the charts by having a good, marketable app. Now you need thousands to market your game, and still *hope* that it will become a success.

    Competition is fierce, and developers with deep pockets win - this is why we need things like Chartboost, and other marketing strategies available to us, otherwise it's almost impossible to succeed without those tools.
  • ChakkuChakku Member Posts: 1,513

    Competition is fierce, and developers with deep pockets win - this is why we need things like Chartboost, and other marketing strategies available to us, otherwise it's almost impossible to succeed without those tools.
    Apple should strongly promote (quality) indie games. By indie, I don't mean an 'indie' studio of 30 people. I mean 1-5 people.

    Apple always brags stats of how many apps, developers, and revenue the App Store makes. Well if it weren't for Indies, those first 2 numbers would be ridiculously low in comparison with revenue.

    Chakku
  • UtopianGamesUtopianGames Member Posts: 5,692
    edited June 2013
    Thats great!!!

    I wish sales were better as we only managed 1 yesterday :P

    I think this one will be another Full Commercial Game over at DBA very soon as we're doing very well with the full games for sale and it will give us some funds to sink into another game...maybe Bumps 2.

    Darren.
  • DigiChainDigiChain Member, PRO Posts: 1,288
    1!
    That really is crazy and very sad, and you we're on the front page of Touch Arcade only a few days back! The app store really is a tough place these days.
  • BoomshackBarryBoomshackBarry Member Posts: 712
    Darren have you guys considered going free with iads? I know @FryingBaconStudios mentioned that Puck It was doing okay with iads (I'm paraphrasing his words there). I don't know how well it's doing with iads but if you have many more days of 1 sale it may be worth a shot!
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    The new trend of free to play is now firmly entrenched. Even console games are steadily moving in this direction. This is the new reality. Our strategy was to use iAds and playhaven as a bridge for revenue into our iap. The new challenge is to create games that drives users into your iap offerings. Since we are doing more tables and charging for them we used the free table to drive sales of our future tables. This is the new reality.
  • BoomshackBarryBoomshackBarry Member Posts: 712
    edited June 2013
    Yeah I think my mind has firmly been made up to only release free games with iads and iaps for a while now, I've seen too many great paid games like this one suffer from undeservedly bad sales.
  • chaleychaley Member, PRO Posts: 226
    Great game, man! Polished and fun as usual.
  • UtopianGamesUtopianGames Member Posts: 5,692
    Thanks guys it will be available over at DBA soon as a full commercial game.

    Darren.
  • KillerPenguinStudiosKillerPenguinStudios Member Posts: 1,291
    Hey @DeepBlueApps, sent you a PM
  • UtopianGamesUtopianGames Member Posts: 5,692
    edited January 2014
    Updated to support iOS 7 (a long time coming sorry guys).

    Promo Codes below…

    R3Y4X6R7MNKF
    FHPJ3AFFXN96
    RT33LA9RWLKX
    EXNKFR66NNRH
    7TWJF3PXR46F
    ANYYT6KHKT64
    3MJP7PWKR7YF
    LXJT3TPA74HL
    7X64RE9RFEEY
    XRJF4P36L744

    Darren.
  • richcoyrichcoy Member Posts: 211
    edited January 2014
    Thanks Darren, Redeemed ANYYT6KHKT64.

    Several others were taken already. It'd be nice if people would take a moment to comment that they took one so others don't have to try every combination only to find that they are all gone. ;)
  • iamcarteziamcartez Houston, TexasMember Posts: 648
    Used: EXNKFR66NNRH

    And these were already redeemed -_-
    7TWJF3PXR46F
    ANYYT6KHKT64
    3MJP7PWKR7YF
    LXJT3TPA74HL
    7X64RE9RFEEY
    XRJF4P36L744
  • UtopianGamesUtopianGames Member Posts: 5,692
    Thanks guys i have some more codes, please be kind and post if used.

    ETPHHNA6YE7R
    T77RRWN96H6E
    AYHA9T3WJL6W
    A7JNH4KNXNHT
    NM6EEEWF7LW4
    WFKTXHNR9TWP
    NW734PHTP9WY
    9R3KTFPW3FHL
    KYWPTPRJXEJR
    HKH7R77ANR9N

    Darren.
  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,880
    Used ETPHHNA6YE7R Thanks!
  • DuesDues Member Posts: 1,159
    Took T77RRWN96H6E Thank you! :)
  • ArmellineArmelline Member, PRO Posts: 5,368
    Took AYHA9T3WJL6W. Looking forward to playing it!
  • pHghostpHghost London, UKMember Posts: 2,342
    Used A7JNH4KNXNHT, cheers!
  • Dazza006Dazza006 Member Posts: 248
    Took WFKTXHNR9TWP cheers
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