Screencast: Using GameSalad to generate Windows Store apps
atxryan
Member, Microsoft Team Posts: 117
I've recorded a series of screencasts of publishing from the GameSalad Creator for Mac to the Windows Store. Check 'em out below and submit your game to the Keep the Cash promotion.
You can find the full series and text descriptions of the steps at http://ryanjoy.com/2013/05/screencast-using-gamesalad-to-generate-windows-store-apps/.
You can find the full series and text descriptions of the steps at http://ryanjoy.com/2013/05/screencast-using-gamesalad-to-generate-windows-store-apps/.
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My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Roy.
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It comes down to verification and taxes. Company accounts are verified via Symantec and often include a phone call to ensure you're authorized to open a developer account on behalf of your company. Check out this blog post from a colleague and "Choosing the right account type
" on MSDN for more info.
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In video 1 at 5:03 I state that my game does not access the internet, but I add a privacy policy anyway. This is not true of GameSalad games. They do access the internet as they currently track some information in the aggregate to provide device and error data. More details are discussed in this thread. What this means to you is that your app MUST have a privacy policy. The privacy policy URL is inputted twice, both in the GameSalad form to generate your app and in the Windows Store description form. You can easily host a privacy policy in a WordPress website on Azure or use this awesome service to generate one.
At 10:18 I go to Advanced Features to find the Publisher ID and Package Name. This information can now be found at Services >> Live Services site >> Identifying your app. Make sure you don't have a leading or trailing whitespace character when you paste them into the GameSalad forum. This will cause a cert error that's difficult to find. Trust me, I just found this out. :-)
@atxryan
@CodeWizard
@SaladStraightShooter
I'm having problems signing my app package so I can test it on Windows 8. Using the App Signer I enter the path to the app, my publisher ID (with dashes) and enter a key name that is my App name (no spaces). Then I get a MS .NET Framework unhandled exception has occurred in your application.... COULD NOT FIND the "Pillow TimePFX.pfx".
Help Please? Is this an appsigner problem? Windows 8 problem?
- Every step has been made correctly (Privacy, Information on gamesalad and at the store, proper rating-its a puzzle game btw, so on and so forth...)
- Complicated markets such as Korea or South Africa have been unchecked. (Their rating system is a bit more challenging, so I left it out for now.
- Brazil is checked, since MSDN claims that if you have ESRB, it will do. And since I don't control what Gamesalad builds, I can't create .GDF files and add to my project like I would do in .NET, so my solution is to add the certificates I already have.
But
I still get the following error: Your submission includes markets which require a rating from a recognized ratings board. Please see http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh694080.aspx for more information on the ratings boards for the Windows Store. For more information on obtaining a game rating certificate, please see: http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh452763.aspx
I'm lost. What can I do?
Thanks
Mariana
I'm assuming you uploaded a DJCTQ ratings certificate as part of the app submission, but the app was failed for not including the GDF declarations? Unfortunately my best recommendation right now would be to skip the markets where a ratings certificate is required. You can submit your game to all other markets and then just issue an update when you can support Brazil.
In the meantime, contact me offline at ryanjoy [at] microsoft.com to see if we can find a solution.
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