Yam Yam: Puzzle Guardians.
HoneyTribeStudios
Member Posts: 1,792
Ok, so here's my newest game, Yam Yam. It's nearly finished and I should be uploading to the app stores very soon. I started on it in May last year and have been doing *a lot* of iterating on it. Testing changing, testing, changing... for what feels like a long time now! I've held off putting a preview out for it because I've changed it so many times.
It's very much a mobile game, I've spent a lo of time thinking about the controls and gameplay to suit the different situations in which it might be played. There's a lot of mastery to it but it's also accessible to 'casual' gamers too.
If you have any constructive criticism or see things that could be improved feel free to post!
It's very much a mobile game, I've spent a lo of time thinking about the controls and gameplay to suit the different situations in which it might be played. There's a lot of mastery to it but it's also accessible to 'casual' gamers too.
If you have any constructive criticism or see things that could be improved feel free to post!
Comments
I asked one tester to delete an old version and test a new version and they really didn't want to wipe all the save data as they nearly had all the Master Shot stars, haha
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
@Braydon_SFX Cheers! And thanks for always supporting my games
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Roy.
@Clock Well it's not the art style that held up development. My dev partner for Ao had some personal issues that he had to deal with which has part-caused the delay.
@POM Cheers Roy I really hope you're right!
@zzap64 Thanks!
The art and animation is done by freelance artist Freddie Fosh. He's been great to work with and I'd recommend him to anyone looking for someone who can provide both bitmap and vector based art. I think the combination of the two has worked out well in Yam Yam.
And I'm sure it has great music
- Thomas
Here's an example of how the score system works.
There are 3 Lifelings to save on each level so you get 100, 200 and 300 for that.
Then if you use less that 5 ammo you get a bonus. I got a 50 point bonus here as I used 4 ammo.
And I hit the Master Shot so got the 300 seed star bonus.
And then my speed score was 445. You get more points the faster you do each level.
The game is finished now so will upload to the app stores and should be out soon...!
Also for anyone wondering how I did the flick mechanic, I posted a write up here:
http://forums.gamesalad.com/discussion/56357/making-an-effective-flicking-mechanic-in-gs-that-feels-natural-for-the-player#latest
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
@SF Deep in the heart of Yam Yam Forest...! Nice to see you on the forums by the way
- Thomas
Go get it
http://www.honeytribestudios.com/studio-news/yam-yam-puzzle-guardians
So I followed up and emailed one of their event organisers, Nisha Valend - also very nice. And she asked their PR manager to tweet about it.