New iOS guidelines May 1st 2013
Mayhemmmarty
Member, PRO Posts: 39
Starting May 1, new apps and app updates submitted to the App Store must be built for iOS devices with Retina display and iPhone apps must also support the 4-inch display on iPhone 5.
Does this mean that all artwork and screen sizes must be doubled in Gamesalad?
Does this mean that all artwork and screen sizes must be doubled in Gamesalad?
Answers
Someone may want to clarify or add additional details.
It will increase the file size in terms of bytes but this is necessary. File size is generally unimportant. Having nice looking graphics is what you are wanting and double resolution of graphics will do this for you.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Thanks
~Josh
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
The device doesn't do anything magically to your art, so it should be common sense, The art in your project MUST be large enough to acomadate the largest device screen your game will be played on.
And now Apple wants high res art.
GameSalad doesn't offer you any control beyond the old standard RI setting so if your making an iPad build or a universal build you need art large enough for retina iPad. If not then you need art large enough for iPhone 5 retina.
To get retina all you have to do is double the image dimensions for what ever your desired display size is.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
I have a feeling if you make an iPhone specific app then you only jeed to ensure it runs fullscreen retina on the 4 and 5. iPad not necessary. Am i correct? Thanks!
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
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