Congrats man. I saw this on IGN yesterday and considered picking it up then I just saw it this morning on the forums and was like "there is no way!" Looks awesome though! Great job
New stuff 1: you can now slide your thumb between the D-pads to change direction without lifting 2: cam stays a little ahead of you to allow a better view of what's coming 3: you can now switch between standard jump mode and pressure sensitive jump (the longer you hold the higher you go) 4: you can now make the buttons different sizes, this helps a lot when playing on iPad 5: small bugs fixed
If you guys notice anything you'd like worked on please post away
This looks fun. But why are ppl always so surprised when someone makes an artistically good looking game with gs? It clearly is possible if you pu the work into it. I mean its the work of the dev/artist making it look aesthetically pleasing not gs. Gs is a nice/easy tool to put it together.
Although it does look like a Mario clone ;-) Good job with your game!
This looks fabulous!! Congrats on getting featured on N&N by Apple!! That doesn't happen often!! Graphics look insanely good, I'll download and review for you today!!
@Chakku nah, I had been working on this long before the Unicorn Apocalypse. building a real nice endless runner with that engine, should be out next month I think
@DenimShark The graphics are all really little, so even with 100's of them it stayed pretty small MB wise.
@dwibre Next update, should be ready very soon Hoping to have new playable characters added in this update also, but that might need to be fine tuned/added in update #3
bought, downloaded, played, reviewed and messaged a friend and told him to download it... Looks great, plays really smoothly, controls work well and the 8 bit Bill and Ted style sound track is awesome...
Comments
-Tad
Just sent the first update to apple
New stuff
1: you can now slide your thumb between the D-pads to change direction without lifting
2: cam stays a little ahead of you to allow a better view of what's coming
3: you can now switch between standard jump mode and pressure sensitive jump (the longer you hold the higher you go)
4: you can now make the buttons different sizes, this helps a lot when playing on iPad
5: small bugs fixed
If you guys notice anything you'd like worked on please post away
www.marcosriffel.com
Although it does look like a Mario clone ;-)
Good job with your game!
Few things:
1. I wish that the controls were on a boolean that turns them to 0% opacity when in the pause menu
2. If you're near a sign and pause the layering is sometimes wrong and the sign is in front
3. The control options menu is a little chaotic looking and the inventory/shop system could use a good tutorial.
Looks very nice! By the way, does this build on your Unicorn Apocalypse entry?
Chakku
Templates: 2048 • Pinch Zoom • Easy Universal Build • Fruit Ninja Blade Effect • 4 Pics 1 Word • Offline Timer
@butterbean Thanks for the review/support
@Chakku nah, I had been working on this long before the Unicorn Apocalypse. building a real nice endless runner with that engine, should be out next month I think
@DenimShark The graphics are all really little, so even with 100's of them it stayed pretty small MB wise.
Thanks all for the feedback/improvement ideas
-Ash
Just got a new update of HEAVY sword approved the other day, which means more stuff added to the game, but better still more promos
if you take one please post so others know it's used
J47RMXKMPWRL
K6HT69HAMAH7
HWHFEWY9APHF
W7LYFHFXJNJJ
KMK3JHT3MAJH
Thanks again everyone
-Ash
Thank you!
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Hoping to have new playable characters added in this update also, but that might need to be fine tuned/added in update #3
Thanks for playing guys!
-Ash
Great stuff ! Really nice visuals.
Great job!!'
Darren.
Tested on my brothers Galaxy III and loads super fast! make me think I need to update my iPhone 4 to a 4S or 5
Lump Apps and My Assets