Consumable inApp Purchase
guillopuyol
Member Posts: 5
Hello,
I am working on Windows and I'm planning on releasing the game to iPhone. Now... I understand I will have to eventually take the project to a Mac and save/publish from it. I'm wondering about the in-app purchase behavior in the Windows Creator.
I set it as consumable, but it only lets me choose the attribute that will change, but not what it will change to. In a video posted in TSHIRTBOOTH's channel there are two fields when the check is selected as consumable, but the second field just doesn't show up.
Will this not work on Windows? Do I have to finish this part on the Mac before publishing? Am I doing something wrong?
Thanks in advance for any light you can shed over in-app purchases on Windows creator.
Guillermo
PS: I should mention that the success/cancel scenes don't load either...
I am working on Windows and I'm planning on releasing the game to iPhone. Now... I understand I will have to eventually take the project to a Mac and save/publish from it. I'm wondering about the in-app purchase behavior in the Windows Creator.
I set it as consumable, but it only lets me choose the attribute that will change, but not what it will change to. In a video posted in TSHIRTBOOTH's channel there are two fields when the check is selected as consumable, but the second field just doesn't show up.
Will this not work on Windows? Do I have to finish this part on the Mac before publishing? Am I doing something wrong?
Thanks in advance for any light you can shed over in-app purchases on Windows creator.
Guillermo
PS: I should mention that the success/cancel scenes don't load either...
Answers
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I also have an integer game attribute which is what I am referring with the in app purchase, but still no second field when clicking on consumable...
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
http://screencast.com/t/kMpYyoLx
You can see all the relevant info in these two pics. Thanks