My 10 Games •Ω•

Hi Everyone!

I started using GS in October 2012, I got to publish my first game on January 31 2013. Of course that day I was very happy, dreams making to the reality... Actually, I have 10 games on the App Store in only 2 months. Always I am leraning with the community here and watching tutorials with CookBook and another users from GS on Youtube... Otherwise I wouldn't have my first game done. So, I wanna to share with you the titles of my games.

• Okriom's Balls
• Xiriopex
• Infernal Labyrinth
• Super Flies 1
• The Hanged
• Adventure of Sirio
• Adventure of Sirio II
• Trobhy
• Krikom's Space
• Vriox's Space


I was trying for to publish my game on the Arcade here, but the screen is small or I don't know how to do it. So, I have only 3 games on the App Store free. Because I am not a member PRO with GS still. I need to wait more time for to get it and to enjoy the revenue with iAds on my another games....

I am working in my room 10 or 12 hour monday through saturday, creating games. I was publishing a game every week, but, now, I am working with one game with more levels and different worlds. I won't publishing new games for a short time.

Thank everyone! For to read my letter, I am living in the United State, so my house is your house, doors open always, you can follow me on Twitter @ SirioGarcia Of course I'll follow you too. I hope to have a good friends here.

Sincerely,

Sirio Garcia

Comments

  • imGuaimGua Member Posts: 1,089
    Do you get at least 1 purchase a day for each of those games?
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    @SiroGarcia - That's a lot of (quality) apps in such a short amount of time :)
    - Thomas
  • 8BitAvrin8BitAvrin Member, PRO Posts: 368
    Wow, 10 games in less than a year. I checked out a few, and they look neat. That's a lot of work, good job Sirio.

    WebsiteTwitter ∞ My apps are available on: Apple iOS App StoreGoogle Play App StoreAmazon App Store

  • SirioGarciaSirioGarcia Member Posts: 52
    Thank You Everyone... @imGua, @SnapFireStudios (Thomas), @8BitAvrin.... I got a few bucks, but that isn't enough. Sell on the app store isn't easy. No one know me. I need to continue making more game a to put free all. But I am no a PRO member here, I need to wait more time... Of course have a good ideas for hit the app store in the future. You never know, everybody is making game here, all is possible...•Ω•.... I need only 3 o 4 days for to create a game. I have one year half without a job, if you know something, please let me know...
  • WingmanappsWingmanapps Member Posts: 458
    edited April 2013
    Instead of doing a game in 3 days - maybe put more effort into them. Raise the bar alittle and you will surely increase your sales. Just some friendly advice
  • SirioGarciaSirioGarcia Member Posts: 52
    Yes @wingmanapps. I appreciate your tips... Actually I am thinking in a big game, some of my games have Life bar, 10 levels or 16 levels, in each game.

    But, I have only two months creating games, I don't know what is coming in the future for me... I'll be continue working..
  • JordeyyJordeyy Member Posts: 409
    @SirioGarcia My advice to you is to make a game that is unique me for example I sat down for days thinking , what could I make that's unique and now I'm midway into a game that I have never seen before but have also put y twist on it

    My games a bike game but I have made it so you need to rub the screen to make the bike go faster , shake the screen to start the bike and , use tilt controls to balance

    I have been working on it for about 5-6 months and I'm only half way through it would be impossible to make my game in days so people will see the difference between a game worked on for months compared to a game worked on for days

    Most games will spend a few months getting people to test there game and changing little bugs

    Hope you take this into account
  • SirioGarciaSirioGarcia Member Posts: 52
    Thank you! @Jordeyy You are right! The best way is create a game more complex. I think you are creating a good game. I appreciate your information so much. Actually I am working in my next game more complex too that is the way for leave a legacy. I am agree with you!
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