actors pursuing other actors around barriers...
harrio
Member Posts: 234
will there be any implementation of nodal 'path-finding' for actor routes or pursuit around barriers or within maze like structures like pacman? or will we have to implement it somehow through the behaviors functions?
Comments
we'll look into that. If you take a look at our Piryx Man game we use actors as nodes to determine when there is a fork in the road.
http://gamesalad.com/game/play/1488
thanks for the answer. sorry to sound ignorant but i can't check any of the games or their code. i can't even play any of them because my laptop has not arrived yet. i can only view the site at work, on a pc, and safari is not allowed to be downloaded. so basically, i am desperate with anticipation to dive into this engine, but stuck with paper, pencil and bugging you with stupid questions...appologies.