Sorry Guys!! Gimp Question!!!!
nep2008
Member Posts: 16
I keep on following the intructions about having all images divisible by 2 with tshirts tutorial about optimizing graphics.
I tried it and my graphics are still fuzzy. I tried to make a simple ramp with a 512 width and 128 height. I have also set in my graphics under actor to set xy fixed and that didn't work.
Here is what I do step-by-step. Tell me what I am missing please? I am using Windows Gimp version 2.8
1. Open Gimp
2. Create New
3. Set work area background to transperent in advanced and make sure pix/inch is set to 72
4. Set width 512 height 128 landscape. for my backgrounds I think ipad is set to 1024 x 768
5. Draw my image
6. first save as xcl which is Gimp format so I can edit later.
7. Export as .png with the following selected:
a. interlacing adam7 UNCHECKED
b. save background color CHECKED
c. save gamma UNCHECKED
d. save layer offset UNCHECKED
e. save resolution CHECKED
f. save creation time CHECKED
g. save comment CHECKED
h. Save color values from transperent pixels CHECKED
i. compression level set to 9
Is my problem with how I am exporting the .png or is there a setting while I am drawing that I have to have to make it work. Also I thought I read in another forum that there might be an image independence setting within gimp also that I have to check that will make my graphics more crisp.
Sorry for the rookie questions.
I tried it and my graphics are still fuzzy. I tried to make a simple ramp with a 512 width and 128 height. I have also set in my graphics under actor to set xy fixed and that didn't work.
Here is what I do step-by-step. Tell me what I am missing please? I am using Windows Gimp version 2.8
1. Open Gimp
2. Create New
3. Set work area background to transperent in advanced and make sure pix/inch is set to 72
4. Set width 512 height 128 landscape. for my backgrounds I think ipad is set to 1024 x 768
5. Draw my image
6. first save as xcl which is Gimp format so I can edit later.
7. Export as .png with the following selected:
a. interlacing adam7 UNCHECKED
b. save background color CHECKED
c. save gamma UNCHECKED
d. save layer offset UNCHECKED
e. save resolution CHECKED
f. save creation time CHECKED
g. save comment CHECKED
h. Save color values from transperent pixels CHECKED
i. compression level set to 9
Is my problem with how I am exporting the .png or is there a setting while I am drawing that I have to have to make it work. Also I thought I read in another forum that there might be an image independence setting within gimp also that I have to check that will make my graphics more crisp.
Sorry for the rookie questions.
Best Answer
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MPCav Posts: 81Hmm it's a PNG. When working properly, PNG should be loss less compression. I have had an issue with blurry graphics myself, when my iPhone game is running in Overscan mode on my iPad 2. I fixed it by simply doubling the graphics resolution as I figured that Gamesalad may be down scaling the graphics to ensure compatibility with the retina display iPads. I was correct, and this worked. You could try the same.. I know it's not optimized at double res (4x the size in fact) but it will however answer a few questions as to what is at fault.
Answers
2. Make images divisible by 4
3. In Gamesalad, under the Project info tab make sure Resolution independence is checked.
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