shaking camera problems

dagsendagsen Member, PRO Posts: 27
hi i have a problem. I hope you can help me :)
First i make 2 actors. Then i make 2 attributes in the scene to actor 1's X and Y.

then i go into actor 2 and make 2 constrain attributes:
self.position.X = actor 2's X + 200 * cos(vectorToAngle( self.Position.X - actor 2's X , self.Position.Y - actor 2's Y )) self.position.Y = actor 2's Y + 200 * cos(vectorToAngle( self.Position.X - actor 2's X , self.Position.Y - actor 2's Y ))

so now is Actor 2 always 200 pixels away from actor 1

Then i take some gravity on Actor 2 so its starts to fall to the bottom of the "circle"

that is working fine BUT

when i make the scene bigger and let the camera follow actor 2 and make the camera mode as little as possible

then the camera starts shaking/ jumping and it looks weird.

hope you understand what i mean - sorry for my bad english



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