Help With Sending A Package To iTunes Connect!

Hello I NEED HELP with the sending the application to iTunes Connect Cause Whenever I Click Send It Gives Me A CodeSign Error PLEASE HELP

Comments

  • contrasthallcontrasthall Member Posts: 131
    ummm....i believe that may be the part where you name it com.yourname.nameofgame it has to be legit in about 3 or 4 places
  • It Said The Signature was invalid, contains disallowed entitlements, or it was not signed with an iPhone Distribution Cretificate
  • contrasthallcontrasthall Member Posts: 131
    did you download/install your developer certificate? you get that from the apple developer site where you make your certificates and things...
  • Team6LabsTeam6Labs Member Posts: 541
    @AwesomeProductionsInc I feel your pain. I went through this about a year ago and I was totally lost. Just believe in yourself! Aside from that, make sure all the right distribution profiles and keys are downloaded. From the error, it seems like your iPhone distribution certificate isn't right.
  • contrasthallcontrasthall Member Posts: 131
    yeah use to frustrate me as well...first time was a 4 hour learning process and i wanted to give up now its 5 minutes and not as hard as it seems after help from some youtube videos of people going through the process
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    Sounds like you used a developer profile instead of a distribution profile.

    I did this as well my first time around. And what I do now is when I set up my dev/dist profiles, I name them accordingly.

    Like this -

    com.yourname.yourgameDev for the developer profile
    com.yourname.yourgameDist for the distribution profile

    Haven't had an issue choosing the distribution profile since I started doing that. I would recommend deleting your current profiles, and re-create them, download and install them again, and give it another go.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Yeh will be a certificate error, something you've missed or not done correctly ... take a look at the video link above, that should sort you out
  • Thanks SlickZero that info really help all you guys helped
  • It Went Clean Through With Your Guys Advice, Thanks
  • But When I Uploaded It After It Said "Upload Receved" I Waited 1 Minute And It Said
    Invalid Binary AGAIN PLEASE HELP
  • :(( WHYYYYYYYYYYYYYY IS IT SO HARD TO UPLOAD ONE GAME/APP!!!!!!!!!!!!!!!!!!!
  • beefy_clyrobeefy_clyro Member Posts: 5,394
  • ya
    i did
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    I would try the whole process again .. Completely upload a new version, sign it with the newly created certificate and upload the new build ... And make sure you're definitely signing with a distribution profile and not a development profile
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    edited March 2013
    I would try the whole process again .. Completely upload a new version, sign it with the newly created certificate and upload the new build ... And make sure you're definitely signing with a distribution profile and not a development profile
    Go and try this instead of demanding/begging for help after 2 minutes of your last post!

    EDIT: I don't mean that to sound too harsh but this isn't instant messenger and you shouldn't expect people to be on hand to answer your questions the minute you ask for help.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    You got your profiles right this time, otherwise it wouldn't have let you upload it. Now it seems something is up with the game file itself. You're gonna have to do like beefy said. Go through the publishing process again with GameSalad, and give it another whirl.
  • contrasthallcontrasthall Member Posts: 131
    the problem is your bundle identifier is not matching now.

    You need to check the following:

    Have you gone in to the provisioning portal and set up an App ID. If so you will have made a bundle identifier which should match what you have in you Xcode project (check its correct in the info.plist file too).

    In the provisioning portal also make sure you created a provisioning profile for your app (make sure this is for distribution). Download that and double click it to install it in Xcode.

    The bundle identifier you used in iTunes connect should also match up with the one used for your App ID (mentioned above) and the one used in the Xcode project. Consistency across the board is what you are aiming for!
  • PBEmpirePBEmpire Member Posts: 676
    Bumping the thread every 2 minutes wont help. Make sure your bundle id matches with app id. But i never has this issue before. Maybe try the whole thing again? I feel your pain. I was unbelievably pissed off with this during my first time setting these up. Patience is virtue. Try and Try till you solve it.
  • It Worked My Game Says It's Waiting FOR REVIEW!!!!!!! :))
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