Tilt Shift Effect? (SimCity Style!)
iCreationZ
Member Posts: 158
This is something that I've been playing around with but with no success due to my lack of photo editing software.
I'm thinking, is it possible to have an actor that displays a opaque tilt shift filter/image and constrain it over the camera?
I'm sure it would be, but I'm unable to create the filter. I'd be interested to hear what you have to say about the idea, especially if someone would be willing to donate the image!
I'm thinking, is it possible to have an actor that displays a opaque tilt shift filter/image and constrain it over the camera?
I'm sure it would be, but I'm unable to create the filter. I'd be interested to hear what you have to say about the idea, especially if someone would be willing to donate the image!
Comments
For example if you had a 'filter' (as an image) that you wanted to apply to something why would you want it to be opaque ? And what does 'constrain it over the camera mean' ?
Outside of real tilt/shift the simplest way to simulate it would be with selective blurring (to create the illusion of a shallow DOF), but GameSalad is unable to do even basic filter effects.
I can think of one way, but it would require a lot of work to implement, be a large strain on any device running it and even then probably wouldn't be (look) very successful.
Like how you can have a png image that is semi-transparent to add a "Night" (For instance) overlay effect by having it on top of everything on the screen to make everything seem darker, is it possible to have an image that would have the blur effect already incorporated, so if it were overlayed onto the scene it would have the effect of a "Tilt-Shift" filter?
This is way harder to explain that I originally thought! :P
Simply put: GameSalad lacks any kind of filters, that's really a job for an image manipulation or compositing application.
Thats pretty much what I thought. Still, I'll have a play making a fake "Filter" image so to speak and see what happens. Thanks!
http://www.jamie-cross.net/?portfolio=gamesalad-full-screen-effects-tutorialdemo-blood-edge-daynight-cycle-night-vision-broken-glass-and-spotlight
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
What @jamie_c has shown you are some alternative visual effects that GS can do.
Still, it was a nice idea!
http://www.simcity.com/en_US/blog/article/The-New-SimCity-Through-a-Tilt-Shift-Lens
That was the game he was referencing in the thread title.
P.S. You wouldn't really need to mess with z-buffers or depth maps, just a basic (post) blurring of the top and bottom of the frame looks fairly convincing.
)
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
I think it's a unique concept, but I don't have the software to create such a "blur layer"... Still, I'd be interested to see what is possible if you do feel like giving it a try @jamie_c !
Thanks for everyone's (differing) viewpoints!
Honestly, I'm no fan of brushing aside ideas because they are not readily achievable in GameSalad, normally speaking you can achieve most things with some ingenuity and a little compromise, even many things that people might consider beyond GameSalad's capabilities . . . but this one really is beyond GameSalad's capabilities . . . it's not just that GS can't apply post effects to a project, it's also that the concept of a blur layer within GS doesn't make any sense at all, you've said that you lack the photo editing software to create this blur layer, but it's nothing to do with a lack of software, a blur layer (that is a layer that blurs the underlying image within GameSalad) simply doesn't exist.
But . . . if such a thing did exist, and you had all the photo editing software you needed (and sufficient experience with that photo editing software) . . . what do you imagine this image would look like ?
Is it a LIVE post effect - No, is it a fake trick that MIGHT work well enough - Maybe.
As I type this out I'm thinking the final effect will look more like a patchy fog, but still if you are forgiving it might look 'good enough'.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page