Play seems to be a haven for hackers and tightwads, is it worth selling apps on Play?

lycettebroslycettebros Member, PRO Posts: 1,598
(hmm wont let me publish poll without body text)

Comments

  • fturner19fturner19 Member, PRO Posts: 20
    The question is why would you only have your game on only one App Store while you're game users would have different handsets and App Markets on their devices. You have to look at game play from a business mindset and not as a user. Take the "Angry Birds" case study and you'll start to see what I mean.
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    I have never liked Android or any of their app stores because of that very reason. That is also one reason I haven't gone to pro on GameSalad is because I don't need Android publishing.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    @utveckla_Games This thread is about Google Play.. The Amazon and Nook stores are very lucrative, much more so than Apple in my experience.
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    edited February 2013
    @liquidgameworks I know that much but I still don't like Android. :) It is honestly too complex for my taste.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    Too complicated? The publishing process is simpler than Apple. You set up one keystore, and never have to deal with profiles again :)
  • ChakkuChakku Member Posts: 1,513
    I have never liked Android or any of their app stores because of that very reason. That is also one reason I haven't gone to pro on GameSalad is because I don't need Android publishing.
    @Utveckla_Games
    I don't really agree with that. I have heard that the Amazon and Nook (especially Nook) are really good markets for Indie Game Devs :/?

    Chakku
  • ChakkuChakku Member Posts: 1,513
    edited February 2013
    With the economy as bad as it is, a spare $0.99 is becoming a rare commodity. Play-users appear to be the ones in the deepest economic situations, so we can't morally expect that they'd actually give us their annual $0.99!

    That, and it's too easy to pirate a game on Android! (Although Kindle Fires and Nook don't have nearly as much % of hackers as Play; those markets are actually pretty good to sell on, and I've heard that it's one of the best for Indie Game Devs!)

    Chakku
  • FallacyStudiosFallacyStudios Member Posts: 970
    IDK, to each his own but I currently make more on Google Play than I do on all the other markets combined.
  • ChakkuChakku Member Posts: 1,513
    IDK, to each his own but I currently make more on Google Play than I do on all the other markets combined.
    Wow! :D :P

    Chakku
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    That's a curious thing... Its either awesome, or your apps aren't doing so well everywhere else. :P I think I've had maybe 30 total paid downloads on Google Play... Even on Nook I've had up to 800 paid downloads in a single day.
  • ChakkuChakku Member Posts: 1,513
    edited February 2013
    Even on Nook I've had up to 800 paid downloads in a single day.
    @LiquidGameworks
    That's awesome :p

    I've heard before that Nook is a really good market for Indies :)
    That's a curious thing... Its either awesome, or your apps aren't doing so well everywhere else. :P I think I've had maybe 30 total paid downloads on Google Play
    Haha, just a 5$ profit as the dev fee for Google Play is 25$ :p

    (Did you even make a profit there, after Google's % cut? :p )

    Chakku
  • ChakkuChakku Member Posts: 1,513
    IDK, to each his own but I currently make more on Google Play than I do on all the other markets combined.
    @FallacyStudios
    Do you make much on the other markets? ;)

    Chakku
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